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-rw-r--r--src/game/interface.cpp4
-rw-r--r--src/render.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/interface.cpp b/src/game/interface.cpp
index 00cdd7b..8cc2a85 100644
--- a/src/game/interface.cpp
+++ b/src/game/interface.cpp
@@ -436,11 +436,11 @@ void state_t::render_to(render::state_t *render)
window->setView(sf::View(sf::FloatRect(0, 0, w, h)));
- em = std::max(w, h) * 0.017;
+ em = std::max(w, h) * 0.013;
if (em < 15.0f)
em = 15.0f;
- avatar_size = v2f_t(6, 10);
+ avatar_size = v2f_t(3.0f/5.0f, 1.0f) * 14.0f;
if (game->selected_units.size() > 8)
large_avatars = false;
diff --git a/src/render.cpp b/src/render.cpp
index 5a03e94..0840c9a 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -29,7 +29,7 @@ state_t::state_t(sf::RenderWindow *window_)
{
window = window_;
- font.loadFromFile("assets/FanwoodText.otf");
+ font.loadFromFile("assets/Roboto-Medium.ttf");
window->clear();
render_text(v2f_t(0, 0), 50, "Loading...", ALIGN_LEFT_TOP, sf::Color::White);