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-rw-r--r--src/common.hpp31
-rw-r--r--src/game.cpp61
-rw-r--r--src/main.cpp1
-rw-r--r--src/render.cpp110
-rw-r--r--src/world.cpp12
5 files changed, 184 insertions, 31 deletions
diff --git a/src/common.hpp b/src/common.hpp
index d2b165b..4645bea 100644
--- a/src/common.hpp
+++ b/src/common.hpp
@@ -103,11 +103,13 @@ namespace world {
void link(world_t *world);
void unlink();
- virtual void render(render::state_t *render) = 0;
+ virtual void render_to(render::state_t *render) = 0;
};
}
namespace game {
+ bool load_assets(void);
+
class state_t {
public:
world::world_t world;
@@ -150,6 +152,30 @@ namespace render {
bool load(std::string prefix, size_t frame_count_);
};
+ class oriented_sprite_t {
+ protected:
+ friend state_t;
+ animated_texture_t *textures;
+ virtual size_t select_index(float angle, bool *mirror) = 0;
+
+ public:
+ ~oriented_sprite_t(void);
+ };
+
+ class oriented_sprite_4M_t : public oriented_sprite_t {
+ size_t select_index(float angle, bool *mirror);
+
+ public:
+ void load(std::string prefix, size_t xc, size_t yc, size_t nyc);
+ };
+
+ class oriented_sprite_4M2_t : public oriented_sprite_t {
+ size_t select_index(float angle, bool *mirror);
+
+ public:
+ void load(std::string prefix, size_t xc, size_t yc);
+ };
+
class state_t {
sf::RenderWindow *window;
double now;
@@ -159,7 +185,8 @@ namespace render {
void begin_frame(double time_);
void end_frame(void);
void render(game::state_t *game);
- void render(animated_texture_t *anim, sf::FloatRect bounds);
+ void render(animated_texture_t *anim, sf::FloatRect bounds, bool mirror = false);
+ void render(oriented_sprite_t *sprite, sf::FloatRect bounds, float angle);
};
}
diff --git a/src/game.cpp b/src/game.cpp
index 396d26a..bb04ee7 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2,17 +2,37 @@
namespace game {
-
class unit_t : public world::entity_t {
-
};
-static render::animated_texture_t test;
+struct {
+ struct {
+ render::oriented_sprite_4M_t head_idle, body_idle;
+ render::oriented_sprite_4M2_t legs_idle, legs_walking;
+ } human;
+} assets;
+
+bool load_assets(void)
+{
+ assets.human.head_idle.load("assets/units/human/head_idle", 1, 1, 1);
+ assets.human.body_idle.load("assets/units/human/body_idle", 2, 2, 2);
+ assets.human.legs_idle.load("assets/units/human/legs_idle", 2, 2);
+ assets.human.legs_walking.load("assets/units/human/legs_walking", 2, 2);
+ return true;
+}
class human_t : public unit_t {
- void render(render::state_t *render)
+
+public:
+ float angle = 0.0f;
+ bool walking = false;
+
+ void render_to(render::state_t *render)
{
- render->render(&test, bounds);
+ render->render((walking ? &assets.human.legs_walking :
+ &assets.human.legs_idle), bounds, angle);
+ render->render(&assets.human.body_idle, bounds, angle);
+ render->render(&assets.human.head_idle, bounds, angle);
}
};
@@ -20,22 +40,33 @@ static human_t *human;
void state_t::start(void)
{
- test.load("assets/test_", 4);
-
human = new human_t;
- human->bounds.left = -0.2f;
- human->bounds.top = -0.2f;
- human->bounds.width = 3.0f;
- human->bounds.height = 3.0f;
+ human->bounds.left = 0.33f;
+ human->bounds.top = 0.0f;
+ human->bounds.width = 0.66f;
+ human->bounds.height = 1.0f;
human->link(&world);
}
void state_t::tick(void)
{
- human->unlink();
- human->bounds.left += 0.05f;
- human->bounds.top += 0.05f;
- human->link(&world);
+ static float stalin = 2.0f;
+
+ stalin -= ((float)rand() / RAND_MAX) * 0.1f;
+
+ human->walking = false;
+
+ if (stalin < 0) {
+ human->walking = true;
+ human->angle += (rand() & 2 ? 0.2f : -0.2f);
+ human->unlink();
+ human->bounds.left += cos(human->angle) * 0.04;
+ human->bounds.top += sin(human->angle) * 0.04;
+ human->link(&world);
+ }
+
+ if (stalin < -4.0f)
+ stalin = 2.0f;
}
} //namespace game
diff --git a/src/main.cpp b/src/main.cpp
index e9a3301..4aa234c 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -19,6 +19,7 @@ int main()
window.setVerticalSyncEnabled(true);
+ game::load_assets();
game.start();
while (1) {
diff --git a/src/render.cpp b/src/render.cpp
index 08a4524..f56cb37 100644
--- a/src/render.cpp
+++ b/src/render.cpp
@@ -94,26 +94,46 @@ void state_t::render(game::state_t *game)
draw_sector(window, sector);
for (world::entity_t *ent : game->world.get_entities(bbox))
- ent->render(this);
+ ent->render_to(this);
}
-void state_t::render(animated_texture_t *anim, sf::FloatRect bounds)
-{
+void state_t::render(animated_texture_t *anim, sf::FloatRect bounds, bool mirror){
size_t frame;
+ if (!anim->frame_count)
+ return;
+
frame = floor(fmod(now * 20.0, anim->frame_count));
wot_rect.setTexture(anim->frames + frame, true);
wot_rect.setFillColor(sf::Color::White);
- wot_rect.setPosition(bounds.left, bounds.top);
- wot_rect.setSize(sf::Vector2f(bounds.width, bounds.height));
+
+ if (!mirror) {
+ wot_rect.setPosition(bounds.left, bounds.top);
+ wot_rect.setSize(sf::Vector2f(bounds.width, bounds.height));
+ } else {
+ wot_rect.setPosition(bounds.left + bounds.width, bounds.top);
+ wot_rect.setSize(sf::Vector2f(bounds.width, bounds.height));
+ wot_rect.setScale(sf::Vector2f(-1, 1));
+ }
+
window->draw(wot_rect);
wot_rect.setTexture(NULL);
+ wot_rect.setScale(sf::Vector2f(1, 1));
+}
+
+void state_t::render(oriented_sprite_t *sprite, sf::FloatRect bounds, float angle)
+{
+ size_t index;
+ bool mirror;
+
+ index = sprite->select_index(angle, &mirror);
+ render(sprite->textures + index, bounds, mirror);
}
animated_texture_t::~animated_texture_t(void)
{
- //delete[] frames;
+ delete[] frames;
}
bool animated_texture_t::load(std::string prefix, size_t frame_count_)
@@ -128,8 +148,8 @@ bool animated_texture_t::load(std::string prefix, size_t frame_count_)
std::cout << "load " << path << "\n";
if (!frames[i].loadFromFile(path)) {
- // FIXME
- //delete[] frames;
+ delete[] frames;
+ frames = NULL;
return false;
}
}
@@ -137,4 +157,78 @@ bool animated_texture_t::load(std::string prefix, size_t frame_count_)
return true;
}
+oriented_sprite_t::~oriented_sprite_t(void)
+{
+ delete[] textures;
+}
+
+float normalize_angle(float angle)
+{
+ float t;
+
+ t = angle / (2 * M_PI);
+ t -= floor(t);
+
+ return t * 2 * M_PI;
+}
+
+size_t oriented_sprite_4M_t::select_index(float angle, bool *mirror)
+{
+ angle = normalize_angle(angle);
+
+ if (angle < 0.25f * M_PI) {
+ select_x:
+ *mirror = false;
+ return 0;
+ } else if (angle < 0.75f * M_PI) {
+ *mirror = false;
+ return 1;
+ } else if (angle < 1.25f * M_PI) {
+ *mirror = true;
+ return 0;
+ } else if (angle < 1.75f * M_PI) {
+ *mirror = false;
+ return 2;
+ } else
+ goto select_x;
+}
+
+void oriented_sprite_4M_t::load(std::string prefix, size_t xc, size_t yc, size_t nyc)
+{
+ textures = new animated_texture_t[3];
+
+ textures[0].load(prefix + "_x_", xc);
+ textures[1].load(prefix + "_y_", yc);
+ textures[2].load(prefix + "_ny_", nyc);
+}
+
+size_t oriented_sprite_4M2_t::select_index(float angle, bool *mirror)
+{
+ angle = normalize_angle(angle);
+
+ if (angle < 0.25f * M_PI) {
+ select_x:
+ *mirror = false;
+ return 0;
+ } else if (angle < 0.75f * M_PI) {
+ *mirror = false;
+ return 1;
+ } else if (angle < 1.25f * M_PI) {
+ *mirror = true;
+ return 0;
+ } else if (angle < 1.75f * M_PI) {
+ *mirror = false;
+ return 1;
+ } else
+ goto select_x;
+}
+
+void oriented_sprite_4M2_t::load(std::string prefix, size_t xc, size_t yc)
+{
+ textures = new animated_texture_t[2];
+
+ textures[0].load(prefix + "_x_", xc);
+ textures[1].load(prefix + "_y_", yc);
+}
+
} // namespace render
diff --git a/src/world.cpp b/src/world.cpp
index 71098c6..d340cc1 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -39,13 +39,13 @@ void world_t::generate_tile(ssize_t x, ssize_t y, tile_t *tile)
{
float waterlevel, height;
- waterlevel = perlin.get(x, y, 100.0f) * 0.3f +
- perlin.get(x, y, 50.0f) * 0.1f;
+ waterlevel = perlin.get(x, y, 1000.0f) * 0.3f +
+ perlin.get(x, y, 500.0f) * 0.1f;
- height = perlin.get(x, y, 30.0f) * 0.6f +
- perlin.get(x, y, 15.0f) * 0.25f +
- perlin.get(x, y, 7.0f) * 0.1f +
- perlin.get(x, y, 3.0f) * 0.05f;
+ height = perlin.get(x, y, 60.0f) * 0.6f +
+ perlin.get(x, y, 30.0f) * 0.25f +
+ perlin.get(x, y, 14.0f) * 0.1f +
+ perlin.get(x, y, 6.0f) * 0.05f;
if (height < waterlevel - 0.2f)
tile->type = -1;