diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/assets.cpp | 3 | ||||
-rw-r--r-- | src/game/decos.cpp | 37 | ||||
-rw-r--r-- | src/game/game.cpp | 10 | ||||
-rw-r--r-- | src/game/game.hpp | 11 | ||||
-rw-r--r-- | src/game/unit_soldier.cpp | 6 |
5 files changed, 54 insertions, 13 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp index 59cf89a..e8ad153 100644 --- a/src/game/assets.cpp +++ b/src/game/assets.cpp @@ -89,8 +89,11 @@ void load(void) fx.explosion_sound.volume = 3.0f; deco.stone.load("assets/deco/stone_", 1); + deco.stone_cracked.load("assets/deco/stone_cracked_", 1); deco.eyething.load("assets/deco/eyething_", 2); + deco.eyething_dead.load("assets/deco/eyething_dead_", 2); deco.spike.load("assets/deco/spike_", 1); + deco.spike_broken.load("assets/deco/spike_broken_", 1); deco.spike_small.load("assets/deco/spike_small_", 1); deco.wart.load("assets/deco/wart_", 1); diff --git a/src/game/decos.cpp b/src/game/decos.cpp index ebd8bb8..bbb1cee 100644 --- a/src/game/decos.cpp +++ b/src/game/decos.cpp @@ -32,6 +32,11 @@ static const struct { {-0.4f, -0.4f}, {+0.4f, +0.4f}, 0.0 }, { + &assets::deco.stone_cracked, + {-0.4f, +0.1f}, {+0.4f, +0.4f}, CF_SOLID, + {-0.4f, -0.4f}, {+0.4f, +0.4f}, 0.0 + }, + { &assets::deco.stone, {-0.2f, +0.1f}, {+0.2f, +0.2f}, 0, {-0.2f, -0.2f}, {+0.2f, +0.2f}, 0.0 @@ -42,11 +47,21 @@ static const struct { {-0.4f, -1.2f}, {+0.4f, +0.4f}, 0.3 }, { + &assets::deco.eyething_dead, + {-0.4f, -0.4f}, {+0.4f, +0.4f}, 0, + {-0.4f, -1.2f}, {+0.4f, +0.4f}, 0.3 + }, + { &assets::deco.spike, {-0.4f, -0.4f}, {+0.4f, +0.4f}, CF_SOLID, {-0.4f, -1.2f}, {+0.4f, +0.4f}, 0.0 }, { + &assets::deco.spike_broken, + {-0.4f, -0.4f}, {+0.4f, +0.4f}, 0, + {-0.4f, -1.2f}, {+0.4f, +0.4f}, 0.0 + }, + { &assets::deco.spike_small, {-0.2f, +0.1f}, {+0.2f, +0.2f}, 0, {-0.2f, -0.6f}, {+0.2f, +0.2f}, 0.0 @@ -75,4 +90,26 @@ void deco_t::render_to(render::state_t *render) decos[type].texture, render_bounds, sf::Color::White); } +void deco_t::damage(int points, unit_t *attacker) +{ + switch (type) { + case DECO_STONE: + type = DECO_STONE_CRACKED; + break; + + case DECO_EYETHING: + type = DECO_EYETHING_DEAD; + break; + + case DECO_SPIKE: + type = DECO_SPIKE_BROKEN; + break; + + default: + break; + } + + cmodel.cflags = decos[type].cflags; +} + } // namespace game diff --git a/src/game/game.cpp b/src/game/game.cpp index bf9ec97..6e73811 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -397,7 +397,7 @@ void state_t::explosion(v2f_t x) for (size_t i = 0; i < 30; i++) { v2f_t end; world::trace_t trace; - unit_t *unit; + entity_t *ent; int damage; end = x + prng.unit_vec2() * 6.0f; @@ -411,13 +411,9 @@ void state_t::explosion(v2f_t x) if (trace.ent->type != ET_UNIT) continue; - unit = dynamic_cast<unit_t*>(trace.ent); - - if (unit->dead) - continue; - + ent = dynamic_cast<unit_t*>(trace.ent); damage = pow(1 - trace.frac, 2.0f) * 40.0f; - unit->damage(damage, nullptr); + ent->damage(damage, nullptr); } } diff --git a/src/game/game.hpp b/src/game/game.hpp index 8a6d2ba..a173b7e 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -88,8 +88,9 @@ namespace game { } fx_assets_t; typedef struct { - render::animated_texture_t stone, eyething; - render::animated_texture_t spike, spike_small; + render::animated_texture_t stone, stone_cracked; + render::animated_texture_t eyething, eyething_dead; + render::animated_texture_t spike, spike_broken, spike_small; render::animated_texture_t wart; } deco_assets_t; @@ -152,6 +153,7 @@ namespace game { void wake(void); void sleep(void); + virtual void damage(int points, unit_t *attacker) = 0; virtual void on_think(void) = 0; virtual void on_spawn(void) = 0; virtual void on_wake(void) = 0; @@ -317,6 +319,7 @@ namespace game { void on_think(void); void on_spawn(void) {}; void on_wake(void) {}; + void damage(int points, unit_t *attacker) {}; void render_late_to(render::state_t *render) {}; }; @@ -386,9 +389,12 @@ namespace game { typedef enum { DECO_STONE, + DECO_STONE_CRACKED, DECO_STONE_SMALL, DECO_EYETHING, + DECO_EYETHING_DEAD, DECO_SPIKE, + DECO_SPIKE_BROKEN, DECO_SPIKE_SMALL, DECO_WART } deco_type_t; @@ -406,5 +412,6 @@ namespace game { void on_think(void) {}; void on_spawn(void) {}; void on_wake(void) {}; + void damage(int points, unit_t *attacker); }; }; diff --git a/src/game/unit_soldier.cpp b/src/game/unit_soldier.cpp index c6ed4dd..433f88d 100644 --- a/src/game/unit_soldier.cpp +++ b/src/game/unit_soldier.cpp @@ -107,10 +107,8 @@ void unit_soldier_t::shoot(v2f_t aim) assets::soldier.fire.play_3d(x); if (trace.hit && trace.ent) { - if (trace.ent->type == ET_UNIT) { - unit_t *unit = dynamic_cast<unit_t*>(trace.ent); - unit->damage(3, this); - } + entity_t *ent = dynamic_cast<entity_t*>(trace.ent); + ent->damage(3, this); } } |