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-rw-r--r--src/game/assets.cpp5
-rw-r--r--src/game/game.cpp13
-rw-r--r--src/game/units.cpp2
3 files changed, 13 insertions, 7 deletions
diff --git a/src/game/assets.cpp b/src/game/assets.cpp
index a020bf6..8ca0592 100644
--- a/src/game/assets.cpp
+++ b/src/game/assets.cpp
@@ -86,10 +86,11 @@ void load(void)
ambients[AMBIENT_NEXUS].load("assets/ambience/nexus.ogg");
ambients[AMBIENT_CHASM].load("assets/ambience/chasm.ogg");
- ambients[AMBIENT_CHASM].volume = 4.0f;
+ ambients[AMBIENT_CHASM].volume = 12.0f;
ambients[AMBIENT_WIND].load("assets/ambience/wind.ogg");
+ ambients[AMBIENT_WIND].volume = 3.0f;
ambients[AMBIENT_WATER].load("assets/ambience/water.ogg");
- ambients[AMBIENT_WATER].volume = 0.2f;
+ ambients[AMBIENT_WATER].volume = 0.1f;
}
} // namespace game::assets
diff --git a/src/game/game.cpp b/src/game/game.cpp
index 2818c0b..f21bccd 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -283,9 +283,12 @@ void state_t::tick(ntime_t time_)
}
}
+#define XRES 9
+#define YRES 9
+
void state_t::compute_ambience(render::state_t *render)
{
- const size_t samples = 25;
+ const size_t samples = XRES * YRES;
rectf_t area;
v2f_t origins[AMBIENT_COUNT];
size_t hits[AMBIENT_COUNT];
@@ -298,14 +301,14 @@ void state_t::compute_ambience(render::state_t *render)
}
// resolution chosen arbitrarily
- for (size_t y = 0; y < 5; y++)
- for (size_t x = 0; x < 5; x++) {
+ for (size_t y = 0; y < YRES; y++)
+ for (size_t x = 0; x < XRES; x++) {
v2f_t point;
world::tile_t *tile;
int type;
- point[0] = lerp(area[0][0], area[1][0], y / 4.0f);
- point[1] = lerp(area[0][1], area[1][1], x / 4.0f);
+ point[0] = lerp(area[0][0], area[1][0], y / (YRES - 1.0f));
+ point[1] = lerp(area[0][1], area[1][1], x / (XRES - 1.0f));
tile = world.get_tile(world::tile_index_t(point), world::SECTOR_FULL);
diff --git a/src/game/units.cpp b/src/game/units.cpp
index 47e729c..63c16db 100644
--- a/src/game/units.cpp
+++ b/src/game/units.cpp
@@ -583,6 +583,8 @@ void unit_spider_t::target_and_attack(void)
void unit_spider_t::on_think(void)
{
+ return;
+
target_and_attack();
keep_moving(4.0);