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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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common.hpp
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2017-12-19
Introduce tall tiles.
Paweł Redman
Some features are still missing but the commit is large enough as it is. TODO: render layers and fix minor artifacts.
2017-12-19
Fix panicking units stopping for no reason.
Paweł Redman
2017-12-19
Automatic camera following.
Paweł Redman
2017-12-18
Drastically reduce the number of awake entities.
Paweł Redman
2017-12-18
Start experimenting with fear.
Paweł Redman
2017-12-17
Implement pausing.
Paweł Redman
2017-12-17
Display total S/T/E counts.
Paweł Redman
2017-12-17
Improve decos: more variations and fewer patterns.
Paweł Redman
2017-12-16
Fix a bug in the waking code; more debugging info.
Paweł Redman
2017-12-16
Fully working nests.
Paweł Redman
2017-12-16
Move text.cpp into game.
Paweł Redman
2017-12-16
Clean up unit parameters a bit.
Paweł Redman
2017-12-16
Rename aliens to spiders and humans to soldiers.
Paweł Redman
2017-12-16
Clean up the virtual dtor mess.
Paweł Redman
2017-12-16
Major refactor of game's entity code.
Paweł Redman
2017-12-16
Start adding decorations.
Paweł Redman
2017-12-16
Distort the tile grid when rendering.
Paweł Redman
2017-12-16
Show some performance stats.
Paweł Redman
2017-12-15
Color modulation for animated textures.
Paweł Redman
2017-12-15
Explicit phase control for animated textures.
Paweł Redman
2017-12-15
Add tracers.
Paweł Redman
2017-12-14
Terser combat messages.
Paweł Redman
2017-12-14
Improve combat.
Paweł Redman
2017-12-14
Avoid reinventing UTF-8.
Paweł Redman
2017-12-14
Bring back the Polish translation.
Paweł Redman
2017-12-14
Command feedback.
Paweł Redman
2017-12-14
The gamelog, being reworking combat.
Paweł Redman
2017-12-14
Get rid of all the time parameters in game.
Paweł Redman
2017-12-13
Add health bars.
Paweł Redman
2017-12-13
Render layers.
Paweł Redman
2017-12-13
Basic alien AI.
Paweł Redman
2017-12-12
Move tile data to src/game.
Paweł Redman
2017-12-12
Start moving game logic to src/game.
Paweł Redman
2017-12-02
Tracing rays through the world.
Paweł Redman
2017-11-08
Fix entity node elimination.
Paweł Redman
2017-11-08
Frametime-independent dynamics.
Paweł Redman
2017-11-08
Start implementing the units list.
Paweł Redman
2017-11-07
Better unit say.
Paweł Redman
2017-11-07
Refactoring, introduce text.cpp, closer to an actual game.
Paweł Redman
2017-11-07
Hide debug draws by default, start working on selecting.
Paweł Redman
2017-11-07
Avoid walking into walls.
Paweł Redman
2017-11-07
Bring diagonal walking back.
Paweł Redman
2017-11-07
Improve path finding.
Paweł Redman
The path finder will avoid paths that would intersect obstacles.
2017-11-06
More support for cflags.
Paweł Redman
2017-11-06
Introduce cmodels and cflags.
Paweł Redman
2017-10-24
Tile rendering needs a redoing.
Paweł Redman
2017-10-24
Begin working on proper tile graphics.
Paweł Redman
2017-10-24
Node elimination basics.
Paweł Redman
2017-10-21
Improve short paths and do some refactoring.
Paweł Redman
2017-10-21
First working path finding.
Paweł Redman
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