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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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game.cpp
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Author
2017-12-19
Automatic camera following.
Paweł Redman
2017-12-19
Fix a segfault in the wake/sleep mechanism.
Paweł Redman
2017-12-18
Start experimenting with fear.
Paweł Redman
2017-12-17
Implement pausing.
Paweł Redman
2017-12-16
Fix a bug in the waking code; more debugging info.
Paweł Redman
2017-12-16
Fully working nests.
Paweł Redman
2017-12-16
Clean up unit parameters a bit.
Paweł Redman
2017-12-16
Rename aliens to spiders and humans to soldiers.
Paweł Redman
2017-12-16
Clean up the virtual dtor mess.
Paweł Redman
2017-12-16
Major refactor of game's entity code.
Paweł Redman
2017-12-16
Start adding decorations.
Paweł Redman
2017-12-16
Better tile textures.
Paweł Redman
2017-12-16
Free effects' memory when they disappear.
Paweł Redman
2017-12-15
Add tracers.
Paweł Redman
2017-12-14
Improve combat.
Paweł Redman
2017-12-14
Allow humans to shoot.
Paweł Redman
2017-12-14
Dead soldiers aren't ready for orders.
Paweł Redman
2017-12-14
Rework collision masks and improve AI.
Paweł Redman
2017-12-14
Command feedback.
Paweł Redman
2017-12-14
The gamelog, being reworking combat.
Paweł Redman
2017-12-14
Get rid of all the time parameters in game.
Paweł Redman
2017-12-13
Allow selecting dead humans.
Paweł Redman
2017-12-13
Introduce health and damage; better alien AI.
Paweł Redman
2017-12-13
Basic alien AI.
Paweł Redman
2017-12-13
Add the alien.
Paweł Redman
2017-12-12
Separate units from game.cpp.
Paweł Redman
2017-12-12
Move tile data to src/game.
Paweł Redman
2017-12-12
Start moving game logic to src/game.
Paweł Redman