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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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units.cpp
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Author
2017-12-19
Much better selection graphics.
Paweł Redman
2017-12-19
Don't mix path finding and moving cflags.
Paweł Redman
2017-12-19
Don't spawn spiders in water.
Paweł Redman
2017-12-18
Fix spiders going to sleep for no reason (again).
Paweł Redman
2017-12-18
Drastically reduce the number of awake entities.
Paweł Redman
2017-12-18
Start experimenting with fear.
Paweł Redman
2017-12-17
Rewrite the pyramids in AI code.
Paweł Redman
2017-12-17
Make cmodels a bit smaller.
Paweł Redman
2017-12-16
Fix a bug in the waking code; more debugging info.
Paweł Redman
2017-12-16
Fix nests spawning spiders in walls.
Paweł Redman
2017-12-16
Fully working nests.
Paweł Redman
2017-12-16
Clean up unit parameters a bit.
Paweł Redman
2017-12-16
Rename aliens to spiders and humans to soldiers.
Paweł Redman
2017-12-16
Major refactor of game's entity code.
Paweł Redman
2017-12-16
Better tile textures.
Paweł Redman
2017-12-15
Don't show the say message if dead.
Paweł Redman
2017-12-15
Fix tracers appearing even if there's no LOS.
Paweł Redman
2017-12-15
Explicit phase control for animated textures.
Paweł Redman
2017-12-15
Add the blood effect (not yet finished).
Paweł Redman
2017-12-15
Add tracers.
Paweł Redman
2017-12-14
Terser combat messages.
Paweł Redman
2017-12-14
Minor improvements.
Paweł Redman
2017-12-14
Improve combat.
Paweł Redman
2017-12-14
Allow humans to shoot.
Paweł Redman
2017-12-14
Rework collision masks and improve AI.
Paweł Redman
2017-12-14
The gamelog, being reworking combat.
Paweł Redman
2017-12-14
Get rid of all the time parameters in game.
Paweł Redman
2017-12-13
Add health bars.
Paweł Redman
2017-12-13
Render layers.
Paweł Redman
2017-12-13
Introduce health and damage; better alien AI.
Paweł Redman
2017-12-13
Basic alien AI.
Paweł Redman
2017-12-13
Add the alien.
Paweł Redman
2017-12-12
Remove tracing test code.
Paweł Redman
2017-12-12
Separate units from game.cpp.
Paweł Redman