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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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math.hpp
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Author
2018-04-21
Gathering mechanic for scientists.
Paweł Redman
2018-04-12
Ray tracing against cmodels (WIP).
Paweł Redman
2018-04-01
Improve selecting.
Paweł Redman
2018-03-31
3D audio.
Paweł Redman
2018-03-28
Pie menu; start redoing shooting mechanics.
Paweł Redman
2017-12-19
Copyright stuff.
Paweł Redman
2017-12-16
Major refactor of game's entity code.
Paweł Redman
2017-12-16
Distort the tile grid when rendering.
Paweł Redman
2017-12-02
Vector element-wise multiplication.
Paweł Redman
2017-11-07
Better unit say.
Paweł Redman
2017-11-07
Improve path finding.
Paweł Redman
The path finder will avoid paths that would intersect obstacles.
2017-10-24
Node elimination basics.
Paweł Redman
2017-10-21
Improve short paths and do some refactoring.
Paweł Redman
2017-10-21
Start working on path finding.
Paweł Redman
2017-10-18
Render bounds are now working. Start working on unit movement.
Paweł Redman
2017-10-18
Continue refactoring.
Paweł Redman
2017-10-17
New vectors. Start refactoring to use it.
Paweł Redman