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minitrem
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path-experiments
My vaguely Tremulous-inspired C++ homework.
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Author
2017-11-07
Hide debug draws by default, start working on selecting.
Paweł Redman
2017-11-07
Avoid walking into walls.
Paweł Redman
2017-11-07
Bring diagonal walking back.
Paweł Redman
2017-11-07
Improve path finding.
Paweł Redman
2017-11-06
More support for cflags.
Paweł Redman
2017-11-06
Introduce cmodels and cflags.
Paweł Redman
2017-11-06
Don't use the deprecated setColor for text.
Paweł Redman
2017-10-24
Tile rendering needs a redoing.
Paweł Redman
2017-10-24
Begin working on proper tile graphics.
Paweł Redman
2017-10-24
Node elimination basics.
Paweł Redman
2017-10-21
Slightly more interesting world generation.
Paweł Redman
2017-10-21
Improve short paths and do some refactoring.
Paweł Redman
2017-10-21
Missing re-linking in movement code.
Paweł Redman
2017-10-21
First working path finding.
Paweł Redman
2017-10-21
Move path finding code to another file.
Paweł Redman
2017-10-21
Start working on path finding.
Paweł Redman
2017-10-18
Render bounds are now working. Start working on unit movement.
Paweł Redman
2017-10-18
Continue refactoring.
Paweł Redman
2017-10-17
Fix a bug in entity linking.
Paweł Redman
2017-10-17
New vectors. Start refactoring to use it.
Paweł Redman
2017-10-14
Move assets to assets.cpp.
Paweł Redman
2017-10-14
Correct entity drawing order.
Paweł Redman
2017-10-14
Oriented sprites and the human sprite.
Paweł Redman
2017-10-14
Initial work on animations.
Paweł Redman
2017-10-10
Finish work on world entities, start experimenting with world generation.
Paweł Redman
2017-10-09
Initial work on entities.
Paweł Redman
2017-10-09
Refactoring and basic map generation.
Paweł Redman
2017-10-07
Initial commit.
Paweł Redman