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#include "common.hpp"

namespace game {

static human_t *human;

void state_t::start(void)
{
	human = new human_t;
	human->bounds.left = -0.2f;
	human->bounds.top = -0.2f;
	human->bounds.width = 3.0f;
	human->bounds.height = 3.0f;
	human->link(&world);
}

void state_t::tick(void)
{
	human->unlink();
	human->bounds.left += 0.05f;
	human->bounds.top += 0.05f;
	human->link(&world);
}

} //namespace game