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#include "common.hpp"
namespace game {
class unit_t : public world::entity_t {
};
static render::animated_texture_t test;
class human_t : public unit_t {
void render(render::state_t *render)
{
render->render(&test, bounds);
}
};
static human_t *human;
void state_t::start(void)
{
test.load("assets/test_", 4);
human = new human_t;
human->bounds.left = -0.2f;
human->bounds.top = -0.2f;
human->bounds.width = 3.0f;
human->bounds.height = 3.0f;
human->link(&world);
}
void state_t::tick(void)
{
human->unlink();
human->bounds.left += 0.05f;
human->bounds.top += 0.05f;
human->link(&world);
}
} //namespace game
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