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#include "game.hpp"

namespace game::assets {

human_assets_t human;
sf::Texture tile_dirt;
sf::Texture tile_wall;

void load(void)
{
	human.head_idle.load("assets/units/human/head_idle", 1, 1, 1);
	human.body_idle.load("assets/units/human/body_idle", 2, 2, 2);
	human.legs_idle.load("assets/units/human/legs_idle", 2, 2);
	human.legs_walking.load("assets/units/human/legs_walking", 2, 2);

	world::register_tile(TILE_DIRT, 0);
	world::register_tile(TILE_WALL, 1);
	render::register_tile(TILE_DIRT, "assets/tiles/dirt.png");
	render::register_tile(TILE_WALL, "assets/tiles/wall.png");
}

} // namespace game::assets