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#include "game.hpp"
namespace game::assets {
soldier_assets_t soldier;
spider_assets_t spider;
nest_assets_t nest;
fx_assets_t fx;
deco_assets_t deco;
render::animated_texture_t unit_selected;
render::animated_texture_t unit_selected_halo;
void load(void)
{
soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1);
soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2);
soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2);
soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2);
soldier.body_panic.load("assets/units/soldier/body_panic_", 2);
soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2);
soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2);
soldier.dead.load("assets/units/soldier/dead_", 1);
spider.idle.load("assets/units/spider/idle", 2, 2, 2);
spider.walking.load("assets/units/spider/walking", 2, 2, 2);
spider.dead.load("assets/units/spider/dead_", 1);
nest.idle.load("assets/units/nest/idle_", 5);
nest.dead.load("assets/units/nest/dead_", 1);
fx.blood.load("assets/units/blood_", 4);
deco.stone.load("assets/deco/stone_", 1);
deco.eyething.load("assets/deco/eyething_", 2);
deco.spike.load("assets/deco/spike_", 1);
deco.spike_small.load("assets/deco/spike_small_", 1);
unit_selected.load("assets/units/selected_", 1);
unit_selected_halo.load("assets/units/selected_halo_", 1);
world::register_tile(TILE_DIRT, 0);
render::register_tile(TILE_DIRT, "assets/tiles/dirt.png", NULL, 0.0f);
world::register_tile(TILE_STONE, CF_SOLID);
render::register_tile(TILE_STONE, "assets/tiles/stone.png", "assets/tiles/stone_side.png", 1.0f);
world::register_tile(TILE_WATER, CF_WATER);
render::register_tile(TILE_WATER, "assets/tiles/water.png", NULL, 0.0f);
}
} // namespace game::assets
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