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path: root/src/game/assets.cpp
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#include "game.hpp"

namespace game::assets {

soldier_assets_t soldier;
spider_assets_t spider;
nest_assets_t nest;
fx_assets_t fx;
deco_assets_t deco;

render::animated_texture_t unit_selected;
render::animated_texture_t unit_selected_halo;

void load(void)
{
	soldier.head_idle.load("assets/units/soldier/head_idle", 1, 1, 1);
	soldier.body_idle.load("assets/units/soldier/body_idle", 2, 2, 2);
	soldier.body_aiming.load("assets/units/soldier/body_aiming", 2, 2, 2);
	soldier.body_firing.load("assets/units/soldier/body_firing", 2, 2, 2);
	soldier.body_panic.load("assets/units/soldier/body_panic_", 2);
	soldier.legs_idle.load("assets/units/soldier/legs_idle", 2, 2);
	soldier.legs_walking.load("assets/units/soldier/legs_walking", 2, 2);
	soldier.dead.load("assets/units/soldier/dead_", 1);

	spider.idle.load("assets/units/spider/idle", 2, 2, 2);
	spider.walking.load("assets/units/spider/walking", 2, 2, 2);
	spider.dead.load("assets/units/spider/dead_", 1);

	nest.idle.load("assets/units/nest/idle_", 5);
	nest.dead.load("assets/units/nest/dead_", 1);

	fx.blood.load("assets/units/blood_", 4);

	deco.stone.load("assets/deco/stone_", 1);
	deco.eyething.load("assets/deco/eyething_", 2);
	deco.spike.load("assets/deco/spike_", 1);
	deco.spike_small.load("assets/deco/spike_small_", 1);

	unit_selected.load("assets/units/selected_", 1);
	unit_selected_halo.load("assets/units/selected_halo_", 1);

	world::register_tile(TILE_DIRT, 0);
	render::register_tile(TILE_DIRT, "assets/tiles/dirt.png", NULL, 0.0f);
	world::register_tile(TILE_STONE, CF_SOLID);
	render::register_tile(TILE_STONE, "assets/tiles/stone.png", "assets/tiles/stone_side.png", 1.0f);
	world::register_tile(TILE_WATER, CF_WATER);
	render::register_tile(TILE_WATER, "assets/tiles/water.png", NULL, 0.0f);
}

} // namespace game::assets