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#include "../common.hpp"

namespace assets {
	typedef struct {
		render::oriented_sprite_4M_t head_idle, body_idle;
		render::oriented_sprite_4M2_t legs_idle, legs_walking;
	} human_assets_t;

	extern human_assets_t human;
	extern sf::Texture tile_dirt;
	extern sf::Texture tile_wall;

	void load(void);
};