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#include "../common.hpp"
namespace assets {
typedef struct {
render::oriented_sprite_4M_t head_idle, body_idle;
render::oriented_sprite_4M2_t legs_idle, legs_walking;
} human_assets_t;
extern human_assets_t human;
extern sf::Texture tile_dirt;
extern sf::Texture tile_wall;
void load(void);
};
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