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#include "game.hpp"
namespace game::text {
language_t language = LANG_ENGLISH;
static const char *soldier_names[] = {
"Kowalski", "Jackson", "Carter", "O'Neill", "Hammond", "Mitchell"
};
static std::string get_english(index_t index)
{
switch (index) {
case PAUSED:
return "PAUSED";
case UNPAUSED:
return "UNPAUSED";
case SAY_BLOCKED:
return "Something is in my way.";
case SAY_NO_PATH:
return "I can't get there.";
case SAY_READY:
return "Ready for orders.";
case SAY_MOVING:
return "On my way.";
case SAY_PANIC:
return "I'm not getting paid enough for this.";
case UNIT_NAME_SPIDER:
return "Spider";
case UNIT_NAME_SOLDIER:
return soldier_names[rand() % count(soldier_names)];
case UNIT_NAME_NEST:
return "Nest";
case UNIT_DEATH:
return "died";
case UNIT_ATTACK:
return "attacks";
case UNIT_MISS:
return "miss";
case UNIT_CRITICAL_MISS:
return "critical miss";
case UNIT_CRITICAL_HIT:
return "critical hit";
case UNIT_DAMAGE:
return "deals damage";
case UNIT_SAVING_THROW_WILLPOWER:
return "makes a saving throw for willpower";
case UNIT_SAVING_THROW_SUCCESS:
return "success";
case UNIT_SAVING_THROW_FAILURE:
return "failure";
default:
abort();
}
}
static std::string get_polish(index_t index)
{
switch (index) {
case PAUSED:
return "WSTRZYMANO";
case UNPAUSED:
return "WZNOWIONO";
case SAY_BLOCKED:
return "Coś jest na mojej drodze.";
case SAY_NO_PATH:
return "Nie mogę się tam dostać.";
case SAY_READY:
return "Gotowy na rozkaz.";
case SAY_MOVING:
return "Jestem w drodze.";
case SAY_PANIC:
return "Za mało mi za to płacą.";
case UNIT_NAME_SPIDER:
return "Pająk";
case UNIT_NAME_SOLDIER:
return soldier_names[rand() % count(soldier_names)];
case UNIT_NAME_NEST:
return "Gniazdo";
case UNIT_DEATH:
return "nie żyje";
case UNIT_ATTACK:
return "atakuje";
case UNIT_MISS:
return "chybienie";
case UNIT_CRITICAL_MISS:
return "chybienie krytyczne";
case UNIT_CRITICAL_HIT:
return "trafienie krytyczne";
case UNIT_DAMAGE:
return "zadaje obrażenia";
case UNIT_SAVING_THROW_WILLPOWER:
return "wykonuje rzut obronny na siłę woli";
case UNIT_SAVING_THROW_SUCCESS:
return "sukces";
case UNIT_SAVING_THROW_FAILURE:
return "porażka";
default:
abort();
}
}
std::string get(index_t index)
{
switch (language) {
case LANG_ENGLISH:
return get_english(index);
case LANG_POLISH:
return get_polish(index);
default:
abort();
}
}
} // namespace text
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