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path: root/src/game/text.cpp
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#include "game.hpp"

namespace game::text {

language_t language = LANG_ENGLISH;

static const char *soldier_names[] = {
	"Kowalski", "Jackson", "Carter", "O'Neill", "Hammond", "Mitchell"
};

static std::string get_english(index_t index)
{
	switch (index) {
	case SAY_BLOCKED:
		return "Something is in my way.";

	case SAY_NO_PATH:
		return "I can't get there.";

	case SAY_READY:
		return "Ready for orders.";

	case SAY_MOVING:
		return "On my way.";

	case UNIT_NAME_SPIDER:
		return "Spider";

	case UNIT_NAME_SOLDIER:
		return soldier_names[rand() % count(soldier_names)];

	case UNIT_NAME_NEST:
		return "Nest";

	case UNIT_DEATH:
		return "died";

	case UNIT_ATTACK:
		return "attacks";

	case UNIT_MISS:
		return "miss";

	case UNIT_CRITICAL_MISS:
		return "critical miss";

	case UNIT_CRITICAL_HIT:
		return "critical hit";

	case UNIT_DAMAGE:
		return "deals damage";

	default:
		abort();
	}
}

static std::string get_polish(index_t index)
{
	switch (index) {
	case SAY_BLOCKED:
		return "Coś jest na mojej drodze.";

	case SAY_NO_PATH:
		return "Nie mogę się tam dostać.";

	case SAY_READY:
		return "Gotowy na rozkaz.";

	case SAY_MOVING:
		return "Jestem w drodze.";

	case UNIT_NAME_SPIDER:
		return "Pająk";

	case UNIT_NAME_SOLDIER:
		return soldier_names[rand() % count(soldier_names)];

	case UNIT_NAME_NEST:
		return "Gniazdo";

	case UNIT_DEATH:
		return "nie żyje";

	case UNIT_ATTACK:
		return "atakuje";

	case UNIT_MISS:
		return "chybienie";

	case UNIT_CRITICAL_MISS:
		return "chybienie krytyczne";

	case UNIT_CRITICAL_HIT:
		return "trafienie krytyczne";

	case UNIT_DAMAGE:
		return "zadaje obrażenia";

	default:
		abort();
	}
}
std::string get(index_t index)
{
	switch (language) {
	case LANG_ENGLISH:
		return get_english(index);

	case LANG_POLISH:
		return get_polish(index);

	default:
		abort();
	}
}

} // namespace text