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#include "game.hpp"
namespace game {
world::cmodel_t unit_t::make_cmodel(v2f_t at)
{
world::cmodel_t cmodel;
cmodel.bounds[0] = at + size[0];
cmodel.bounds[1] = at + size[1];
cmodel.cflags = cflags;
return cmodel;
}
void unit_t::compute_bounds()
{
render_bounds[0] = x + render_size[0];
render_bounds[1] = x + render_size[1];
}
unit_t::unit_t(unit_t::type_t type_) : entity_t(ET_UNIT)
{
type = type_;
}
void unit_t::render_to(render::state_t *render)
{
if (selected == selection_cookie)
render->render_hlrect(render_bounds, sf::Color::Blue);
if (move.moving && debug_draw_paths)
render->debug_path(&move.path);
}
void unit_t::say(const wchar_t *wstr, double now)
{
say_text = wstr;
say_time = now;
std::cout << (void*)this << ": " << wstr << "\n";
}
void unit_t::place(world::world_t *world_, v2f_t x_)
{
world = world_;
x = x_;
move.moving = false;
cflags = 1;
unlink();
cmodel = make_cmodel(x);
compute_bounds();
link(world);
}
bool unit_t::keep_moving(double now, double dt, double speed)
{
float time;
if (!move.moving)
return false;
if (move.blocked && now < move.next_attempt)
return false;
time = dt * speed;
while (time > 0.0f) {
v2f_t delta, next, x_new;
world::cmodel_t cmodel_next;
if (!move.path.size()) {
move.moving = false;
break;
}
next = *move.path.begin();
delta = next - x;
move.angle = delta.angle();
if (delta.len() >= time) {
x_new = x + delta * time / delta.len();
time -= delta.len();
} else {
x_new = next;
time -= delta.len();
move.path.pop_front();
}
cmodel_next = make_cmodel(x_new);
if (!world->test_rect(&cmodel_next, this)) {
x = x_new;
cmodel = cmodel_next;
continue;
}
if (move.attempts_left) {
move.blocked = true;
move.attempts_left--;
move.next_attempt = now + 0.2f;
} else {
if ((x - move.dst).len() > 1.5f)
say(text::unit_blocked, now);
move.moving = false;
}
break;
}
unlink();
compute_bounds();
link(world);
return true;
}
bool unit_t::start_moving(v2f_t dst_, double now)
{
if (!world) {
printf("unit_t::start_moving: entity is not linked\n");
return false;
}
move.dst = dst_;
move.path.clear();
if (!world->find_path(x, move.dst, &cmodel, this, &move.path)) {
say(text::unit_no_path, now);
move.moving = false;
return false;
}
move.moving = true;
move.blocked = false;
move.attempts_left = 10;
move.next_attempt = -INFINITY;
return true;
}
human_t::human_t() : unit_t(UNIT_HUMAN)
{
size[0] = v2f_t(-0.4f, -0.4f);
size[1] = v2f_t(+0.4f, +0.4f);
render_size[0] = v2f_t(-0.5f, -1.0f);
render_size[1] = v2f_t(+0.5f, +0.5f);
}
void human_t::wake(double now, unit_t *by_whom)
{
}
void human_t::sleep(double now)
{
}
void human_t::think(double now, double dt)
{
keep_moving(now, dt, 4.0);
}
void human_t::render_to(render::state_t *render)
{
bool moving;
moving = move.moving && !move.blocked;
render->render((moving ? &assets::human.legs_walking :
&assets::human.legs_idle), render_bounds, move.angle);
render->render(&assets::human.body_idle, render_bounds, move.angle);
render->render(&assets::human.head_idle, render_bounds, move.angle);
if (say_time + 5.0 > render->now) {
v2f_t text_pos;
float height;
text_pos = render_bounds[0] + v2f_t(render_bounds.dim(0) / 2, -render_bounds.dim(1) * 0.1);
height = size.dim_min() * 0.20f;
render->render_text(text_pos, height, say_text,
render::ALIGN_CENTER_BOTTOM,
sf::Color::White);
}
unit_t::render_to(render);
}
alien_t::alien_t() : unit_t(UNIT_ALIEN)
{
size[0] = v2f_t(-0.2f, -0.2f);
size[1] = v2f_t(+0.2f, +0.2f);
render_size[0] = v2f_t(-0.3f, -0.3f);
render_size[1] = v2f_t(+0.3f, +0.3f);
}
void alien_t::wake(double now, unit_t *by_whom)
{
target = by_whom;
printf("the alien is now awake\n");
}
void alien_t::sleep(double now)
{
printf("the alien is now sleeping\n");
}
void alien_t::think(double now, double dt)
{
start_moving(target->x, now);
keep_moving(now, dt, 7.0);
}
void alien_t::render_to(render::state_t *render)
{
bool moving;
moving = move.moving && !move.blocked;
render->render((moving ? &assets::alien.walking :
&assets::alien.idle), render_bounds, move.angle);
unit_t::render_to(render);
}
} // namespace game
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