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#include "game.hpp"
namespace game {
void worldgen(world::tile_t *tile, world::tile_index_t x,
procgen::perlin_noise_t *perlin)
{
float waterlevel, height;
waterlevel = perlin->get(x, 1000.0f) * 0.3f +
perlin->get(x, 500.0f) * 0.1f;
height = perlin->get(x, 40.0f) * 0.6f +
perlin->get(x, 20.0f) * 0.25f +
perlin->get(x, 10.0f) * 0.2f +
perlin->get(x, 4.0f) * 0.1f +
perlin->get(x, 1.0f) * 0.05f;
if (height < waterlevel)
tile->type = TILE_WATER;
else if (height < waterlevel + 0.1)
tile->type = TILE_DIRT;
else if (perlin->get(x, 3.0f) > 0.0f)
tile->type = TILE_STONE;
else
tile->type = TILE_DIRT;
}
}
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