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path: root/src/interface.cpp
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#include "common.hpp"

namespace interface {

state_t::state_t(sf::RenderWindow *window_, game::state_t *game_)
{
	window = window_;
	game = game_;
}

static sf::Vector2f compute_pan(sf::RenderWindow *window, sf::Vector2f pan_ref)
{
	sf::Vector2i mouse = sf::Mouse::getPosition(*window);
	sf::Vector2f vmouse = window->mapPixelToCoords(mouse);
	return -(vmouse - pan_ref);
}

void state_t::tick(void)
{
	sf::Vector2u size;
	sf::Event event;
	sf::Vector2f view_size;
	v2f_t wmouse; // Mouse position in world space;

	size = window->getSize();

	camera.zoom = (camera.zoom + camera.target_zoom) / 2;

	{
		float view_scale;

		view_scale = 3 * exp(camera.zoom * 0.3);
		if (size.x > size.y) {
			view_size.y = view_scale;
			view_size.x = view_scale * size.x / size.y;
		} else {
			view_size.x = view_scale;
			view_size.y = view_scale * size.y / size.x;
		}

		window->setView(sf::View(camera.center, view_size));
	}


	while (window->pollEvent(event)) {
		// FIXME: refactor this nested switch clusterfuck
		switch (event.type)  {
		case sf::Event::Closed:
			window->close();
			return;

		case sf::Event::MouseButtonPressed:
			wmouse = window->mapPixelToCoords(sf::Vector2i(event.mouseButton.x, event.mouseButton.y));
 
			switch (event.mouseButton.button) {
			case sf::Mouse::Button::Left:
				select.selecting = true;
				select.rect[0] = wmouse;
				select.rect[1] = wmouse;
				break;

			case sf::Mouse::Button::Middle:
				camera.panning = true;
				camera.pan_ref = wmouse;
				break;

			default:;
			}
			break;

		case sf::Event::MouseButtonReleased:
			switch (event.mouseButton.button) {
			case sf::Mouse::Button::Left:
				if (select.selecting)
					game->select(select.rect);
				select.selecting = false;
				break;

			case sf::Mouse::Button::Middle:
				if (camera.panning)
					camera.center += compute_pan(window, camera.pan_ref);
				camera.panning = false;
				break;

			default:;
			}
			break;

		case sf::Event::MouseWheelScrolled:
			camera.target_zoom -= event.mouseWheelScroll.delta;
			if (camera.target_zoom < 0)
				camera.target_zoom = 0;
			if (camera.target_zoom > 11)
				camera.target_zoom = 11;
			break;

		case sf::Event::KeyPressed:
			switch (event.key.code) {
			case sf::Keyboard::Key::F1:
				debug_draw_cmodels ^= 1;
				break;

			case sf::Keyboard::Key::F2:
				debug_draw_paths ^= 1;
				break;

			case sf::Keyboard::Key::F3:
				debug_draw_tile_coords ^= 1;
				break;

			default:;
			}
		default:;
		}
	}

	if (camera.panning) {
		sf::Vector2f delta = compute_pan(window, camera.pan_ref);
		window->setView(sf::View(camera.center + delta, view_size));
	} else
		window->setView(sf::View(camera.center, view_size));

	// Compute this _after_ the setView above.
	wmouse = window->mapPixelToCoords(sf::Mouse::getPosition(*window));

	if (select.selecting)
		select.rect[1] = wmouse;
}

} // namespace interface