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#include "common.hpp"
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "Minitrem");
game::state_t game;
interface::state_t interface(&window, &game);
window.setVerticalSyncEnabled(true);
while (1) {
game.tick();
interface.tick();
if (!window.isOpen())
break;
window.clear();
game.render(&window);
interface.render();
window.display();
}
return 0;
}
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