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#include "common.hpp"
#include <list>
#include <sstream>
static sf::RectangleShape wot_rect;
static sf::Font font;
static void draw_tile(sf::RenderWindow *window, v2f_t x, world::tile_t *tile)
{
render::tile_t *tile_assets;
sf::Texture *texture;
bool mirror;
switch (tile->type) {
default:
return;
case world::TILE_DIRT:
tile_assets = &assets::tile_dirt;
break;
case world::TILE_WALL:
tile_assets = &assets::tile_wall;
break;
}
texture = tile_assets->get_texture(tile->neighbors, &mirror);
wot_rect.setTexture(texture);
wot_rect.setSize(sf::Vector2f(1.0f, 1.0f));
if (!mirror) {
wot_rect.setPosition(x);
wot_rect.setScale(v2f_t(1, 1));
} else {
wot_rect.setPosition(x + v2f_t(1.0f, 0));
wot_rect.setScale(v2f_t(-1, 1));
}
wot_rect.setFillColor(sf::Color::White);
wot_rect.setOutlineColor(sf::Color::Transparent);
window->draw(wot_rect);
std::stringstream ss;
ss << tile->type << ":" << tile->neighbors;
sf::Text text(ss.str(), font, 20);
text.setPosition(x);
text.setScale(0.005, 0.005);
window->draw(text);
}
static void draw_sector(sf::RenderWindow *window, world::sector_t *sector)
{
for (ssize_t y = 0; y < SECTOR_SIZE; y++)
for (ssize_t x = 0; x < SECTOR_SIZE; x++)
draw_tile(window, sector->bounds.v[0] + v2f_t(x, y),
sector->tiles + y * SECTOR_SIZE + x);
}
void interface::state_t::render()
{
}
namespace render {
state_t::state_t(sf::RenderWindow *window_)
{
window = window_;
font.loadFromFile("assets/LiberationMono-Regular.ttf");
}
void state_t::begin_frame(double time_)
{
now = time_;
window->clear();
}
void state_t::end_frame(void)
{
window->display();
}
void state_t::render(game::state_t *game)
{
sf::Vector2u size = window->getSize();
v2f_t A, B, C, D;
rectf_t bbox;
std::list<world::entity_t*> ents;
A = window->mapPixelToCoords(sf::Vector2i(0, 0));
B = window->mapPixelToCoords(sf::Vector2i(size.x, 0));
C = window->mapPixelToCoords(sf::Vector2i(0, size.y));
D = window->mapPixelToCoords(sf::Vector2i(size.x, size.y));
bbox[0][0] = std::min({A[0], B[0], C[0], D[0]});
bbox[0][1] = std::min({A[1], B[1], C[1], D[1]});
bbox[1][0] = std::max({A[0], B[0], C[0], D[0]});
bbox[1][1] = std::max({A[1], B[1], C[1], D[1]});
for (world::sector_t *sector : game->world.get_sectors(bbox))
draw_sector(window, sector);
ents = game->world.get_render_entities(bbox);
ents.sort(
[](const world::entity_t *x, const world::entity_t *y) -> bool
{
return x->bounds[1][0] < y->bounds[1][0];
});
for (world::entity_t *ent : ents)
ent->render_to(this);
for (world::world_t::debug_t &debug : game->world.debug) {
sf::Text text(debug.text, font, 20);
text.setPosition(debug.x);
text.setScale(0.006, 0.006);
text.setColor(sf::Color::Red);
window->draw(text);
}
}
void state_t::render(animated_texture_t *anim, rectf_t bounds, bool mirror){
size_t frame;
if (!anim)
return;
if (!anim->frame_count)
return;
frame = floor(fmod(now * 20.0, anim->frame_count));
wot_rect.setTexture(anim->frames + frame, true);
wot_rect.setFillColor(sf::Color::White);
if (!mirror) {
wot_rect.setPosition(bounds[0]);
wot_rect.setSize(bounds[1] - bounds[0]);
} else {
float dx = bounds[1][0] - bounds[0][0];
wot_rect.setPosition(bounds[0] + v2f_t(dx, 0));
wot_rect.setSize(bounds[1] - bounds[0]);
wot_rect.setScale(v2f_t(-1, 1));
}
window->draw(wot_rect);
wot_rect.setTexture(NULL);
wot_rect.setScale(v2f_t(1, 1));
}
void state_t::render(oriented_sprite_t *sprite, rectf_t bounds, float angle)
{
size_t index;
bool mirror;
index = sprite->select_index(angle, &mirror);
render(sprite->textures + index, bounds, mirror);
}
void state_t::debug_path(std::list<v2f_t> *path)
{
bool first = true;
sf::Vertex line[2];
for (v2f_t &point : *path) {
line[1] = line[0];
line[0] = sf::Vertex(point, sf::Color::Blue);
if (first) {
first = false;
continue;
}
window->draw(line, 2, sf::Lines);
}
}
animated_texture_t::~animated_texture_t(void)
{
delete[] frames;
}
bool animated_texture_t::load(std::string prefix, size_t frame_count_)
{
frame_count = frame_count_;
frames = new sf::Texture[frame_count];
for (size_t i = 0; i < frame_count; i++) {
std::string path;
path = prefix + std::to_string(i) + ".png";
std::cout << "load " << path << "\n";
if (!frames[i].loadFromFile(path)) {
delete[] frames;
frames = NULL;
return false;
}
}
return true;
}
oriented_sprite_t::~oriented_sprite_t(void)
{
delete[] textures;
}
float normalize_angle(float angle)
{
float t;
t = angle / (2 * M_PI);
t -= floor(t);
return t * 2 * M_PI;
}
size_t oriented_sprite_4M_t::select_index(float angle, bool *mirror)
{
angle = normalize_angle(angle);
if (angle < 0.25f * M_PI) {
select_x:
*mirror = false;
return 0;
} else if (angle < 0.75f * M_PI) {
*mirror = false;
return 1;
} else if (angle < 1.25f * M_PI) {
*mirror = true;
return 0;
} else if (angle < 1.75f * M_PI) {
*mirror = false;
return 2;
} else
goto select_x;
}
void oriented_sprite_4M_t::load(std::string prefix, size_t xc, size_t yc, size_t nyc)
{
textures = new animated_texture_t[3];
textures[0].load(prefix + "_x_", xc);
textures[1].load(prefix + "_y_", yc);
textures[2].load(prefix + "_ny_", nyc);
}
size_t oriented_sprite_4M2_t::select_index(float angle, bool *mirror)
{
angle = normalize_angle(angle);
if (angle < 0.25f * M_PI) {
select_x:
*mirror = false;
return 0;
} else if (angle < 0.75f * M_PI) {
*mirror = false;
return 1;
} else if (angle < 1.25f * M_PI) {
*mirror = true;
return 0;
} else if (angle < 1.75f * M_PI) {
*mirror = false;
return 1;
} else
goto select_x;
}
void oriented_sprite_4M2_t::load(std::string prefix, size_t xc, size_t yc)
{
textures = new animated_texture_t[2];
textures[0].load(prefix + "_x_", xc);
textures[1].load(prefix + "_y_", yc);
}
void tile_monotonic_t::load(std::string prefix)
{
texture.loadFromFile(prefix + ".png");
}
void tile_connecting12_t::load(std::string prefix)
{
for (size_t i = 0; i < 12; i++)
textures[i].loadFromFile(prefix + "_" + std::to_string(i) + ".png");
}
sf::Texture *tile_monotonic_t::get_texture(int neighbors, bool *mirror)
{
*mirror = false;
return &texture;
}
sf::Texture *tile_connecting12_t::get_texture(int neighbors, bool *mirror)
{
const static struct{ size_t index; bool mirror; } map[16] = {
{0, false},
{1, false},
{2, false},
{3, false},
{1, true},
{4, false},
{3, true},
{5, false},
{6, false},
{7, false},
{8, false},
{9, false},
{7, true},
{10, false},
{9, true}
};
*mirror = map[neighbors].mirror;
return textures + map[neighbors].index;
}
} // namespace render
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