blob: 320477600c29adff5f40dbd8293eeab66db17725 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
#include "common.hpp"
namespace text {
language_t language = LANG_ENGLISH;
static const char *soldier_names[] = {
"Kowalski", "Jackson", "Carter", "O'Neill", "Hammond", "Mitchell"
};
static std::string get_english(index_t index)
{
switch (index) {
case SAY_BLOCKED:
return "Something is in my way.";
case SAY_NO_PATH:
return "I can't get there.";
case SAY_READY:
return "Ready for orders.";
case SAY_MOVING:
return "On my way.";
case UNIT_NAME_SPIDER:
return "Spider";
case UNIT_NAME_SOLDIER:
return soldier_names[rand() % count(soldier_names)];
case UNIT_DEATH:
return "died";
case UNIT_ATTACK:
return "attacks";
case UNIT_MISS:
return "miss";
case UNIT_CRITICAL_MISS:
return "critical miss";
case UNIT_CRITICAL_HIT:
return "critical hit";
case UNIT_DAMAGE:
return "deals damage";
default:
abort();
}
}
static std::string get_polish(index_t index)
{
switch (index) {
case SAY_BLOCKED:
return "Coś jest na mojej drodze.";
case SAY_NO_PATH:
return "Nie mogę się tam dostać.";
case SAY_READY:
return "Gotowy na rozkaz.";
case SAY_MOVING:
return "Jestem w drodze.";
case UNIT_NAME_SPIDER:
return "Pająk";
case UNIT_NAME_SOLDIER:
return soldier_names[rand() % count(soldier_names)];
case UNIT_DEATH:
return "nie żyje";
case UNIT_ATTACK:
return "atakuje";
case UNIT_MISS:
return "chybienie";
case UNIT_CRITICAL_MISS:
return "chybienie krytyczne";
case UNIT_CRITICAL_HIT:
return "trafienie krytyczne";
case UNIT_DAMAGE:
return "zadaje obrażenia";
default:
abort();
}
}
std::string get(index_t index)
{
switch (language) {
case LANG_ENGLISH:
return get_english(index);
case LANG_POLISH:
return get_polish(index);
default:
abort();
}
}
} // namespace text
|