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#include "common.hpp"
namespace text {
language_t language = LANG_ENGLISH;
static const char *human_names[] = {
"Kowalski", "Jackson", "Carter", "O'Neill", "Hammond", "Mitchell"
};
#define count(A) (sizeof(A) / sizeof((A)[0]))
static std::string get_english(index_t index)
{
switch (index) {
case SAY_BLOCKED:
return "Something is in my way.";
case SAY_NO_PATH:
return "I can't get there.";
case SAY_READY:
return "Ready for orders.";
case SAY_MOVING:
return "On my way.";
case UNIT_ALIEN:
return "Alien";
case UNIT_HUMAN:
return human_names[rand() % count(human_names)];
case UNIT_DEATH:
return "died";
case UNIT_ATTACK:
return "attacks";
case UNIT_MISS:
return "miss";
case UNIT_CRITICAL_MISS:
return "critical miss";
case UNIT_HIT:
return "hit";
case UNIT_CRITICAL_HIT:
return "critical hit";
case UNIT_DAMAGE:
return "deals damage to";
default:
abort();
}
}
static std::string get_polish(index_t index)
{
switch (index) {
case SAY_BLOCKED:
return "Coś jest na mojej drodze.";
case SAY_NO_PATH:
return "Nie mogę się tam dostać.";
case SAY_READY:
return "Gotowy na rozkaz.";
case SAY_MOVING:
return "Jestem w drodze.";
case UNIT_ALIEN:
return "Obcy";
case UNIT_HUMAN:
return human_names[rand() % count(human_names)];
case UNIT_DEATH:
return "nie żyje";
case UNIT_ATTACK:
return "atakuje";
case UNIT_MISS:
return "chybienie";
case UNIT_CRITICAL_MISS:
return "chybienie krytyczne";
case UNIT_HIT:
return "trafienie";
case UNIT_CRITICAL_HIT:
return "trafienie krytyczne";
case UNIT_DAMAGE:
return "zadaje obrażenia";
default:
abort();
}
}
std::string get(index_t index)
{
switch (language) {
case LANG_ENGLISH:
return get_english(index);
case LANG_POLISH:
return get_polish(index);
default:
abort();
}
}
} // namespace text
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