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path: root/src/world.cpp
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#include "common.hpp"

namespace world {

sector_index_t sector_index_at(v2f_t x)
{
	return sector_index_t(floor(x[0] / SECTOR_SIZE),
	                      floor(x[1] / SECTOR_SIZE));
}

world_t::world_t(void)
{
	prng.seed(124);
	perlin.generate(&prng, 32);
}

void world_t::generate_tile(tile_t *tile, tile_index_t x)
{
	float waterlevel, height;

	waterlevel = perlin.get(x, 1000.0f) * 0.3f +
	             perlin.get(x, 500.0f) * 0.1f;

	height = perlin.get(x, 60.0f) * 0.6f +
	         perlin.get(x, 30.0f) * 0.25f +
	         perlin.get(x, 14.0f) * 0.1f +
	         perlin.get(x, 6.0f) * 0.05f;

	if (height < waterlevel - 0.2f)
		tile->type = -1;
	else if (height < waterlevel)
		tile->type = 0;
	else if (height < waterlevel + 0.05f)
		tile->type = 1;
	else {
		if (perlin.get(x, 5.0f) > 0.0f)
			tile->type = 3;
		else
			tile->type = 2;
	}
}

void world_t::generate(sector_t *sector, sector_index_t index)
{
	sector->index = index;

	sector->bounds.v[0] = (v2f_t)index * SECTOR_SIZE;
	sector->bounds.v[1].broadcast(SECTOR_SIZE);

	std::cout << "generating " << index << "\n";

	for (ssize_t ly = 0; ly < SECTOR_SIZE; ly++)
	for (ssize_t lx = 0; lx < SECTOR_SIZE; lx++)
		generate_tile(sector->tiles + ly * SECTOR_SIZE + lx,
		              tile_index_t(index[0] * SECTOR_SIZE + lx,
		                           index[1] * SECTOR_SIZE + ly));

	sector->empty = false;
}

sector_t *world_t::get_sector(sector_index_t index)
{
	sector_t *sector;

	sector = &sectors[index];

	if (sector->empty)
		generate(sector, index);

	return sector;
}

tile_t *world_t::get_tile(tile_index_t index)
{
	sector_index_t sector_index;
	sector_t *sector;
	int64_t tx, ty;

	sector_index[0] = divide_rmi(index[0], (int64_t)SECTOR_SIZE, &tx);
	sector_index[1] = divide_rmi(index[1], (int64_t)SECTOR_SIZE, &ty);
	sector = get_sector(sector_index);

	return sector->tiles + ty * SECTOR_SIZE + tx;
}

std::list<sector_t*> world_t::get_sectors(rectf_t rect)
{
	sector_index_t base, upper;
	std::list<sector_t*> list;

	base = sector_index_at(rect.v[0]);
	upper = sector_index_at(rect.v[1]);

	for (int64_t y = base[1]; y <= upper[1]; y++)
	for (int64_t x = base[0]; x <= upper[0]; x++) {
		sector_index_t index(x, y);
		list.push_back(get_sector(index));
	}

	return list;
}

std::list<entity_t*> world_t::get_entities(rectf_t rect)
{
	static size_t cookie = 0;
	std::list<entity_t*> list;

	cookie++;

	for (sector_t *sector : get_sectors(rect))
	for (entity_t *ent : sector->ents) {
		if (ent->cookie == cookie)
			continue;

		if (!rect.intersects(ent->bounds))
			continue;

		ent->cookie = cookie;

		list.push_back(ent);
	}

	return list;
}

std::list<entity_t*> world_t::get_render_entities(rectf_t rect)
{
	static size_t cookie = 0;
	std::list<entity_t*> list;

	cookie++;

	for (sector_t *sector : get_sectors(rect))
	for (entity_t *ent : sector->ents) {
		if (ent->cookie == cookie)
			continue;

		if (!rect.intersects(ent->render_bounds))
			continue;

		ent->cookie = cookie;

		list.push_back(ent);
	}

	return list;
}

void world_t::debug_point(sf::Vector2f point)
{
	sector_index_t index = sector_index_at(point);
	printf("sector (%zd, %zd)\n", index[0], index[1]);
}

void entity_t::link_to_sector(sector_t *sector)
{
	parents.push_back(sector);
	sector->ents.insert(this);
}

void entity_t::link(world_t *world)
{
	rectf_t total_bounds;
	float fx, fy;
	sector_index_t base;
	float xlip, ylip;
	size_t xsecs, ysecs;

	total_bounds = bounds + render_bounds;

	fx = floor(total_bounds[0][0]);
	fy = floor(total_bounds[0][1]);

	base = sector_index_at(v2f_t(fx, fy));
	xlip = total_bounds[1][0] - (base[0] + 1) * SECTOR_SIZE;
	ylip = total_bounds[1][1] - (base[1] + 1) * SECTOR_SIZE;

	if (xlip > 0.0f)
		xsecs = ceil(xlip / SECTOR_SIZE) + 1;
	else
		xsecs = 1;

	if (ylip > 0.0f)
		ysecs = ceil(ylip / SECTOR_SIZE) + 1;
	else
		ysecs = 1;

	for (int64_t y = 0; y < (int64_t)ysecs; y++)
	for (int64_t x = 0; x < (int64_t)xsecs; x++) {
		sector_index_t index = base + sector_index_t(x, y);
		sector_t *sector;

		sector = world->get_sector(index);
		link_to_sector(sector);
	}
}

void entity_t::unlink(void)
{
	for (sector_t *sector : parents) {
		if (sector->ents.find(this) == sector->ents.end()) {
			printf("entity_t::unlink: %p should belong to %p (%" PRIi64", %" PRIi64") but it doesn't\n",
			       this, sector, sector->index[0], sector->index[1]);
			continue;
		}

		sector->ents.erase(sector->ents.find(this));
	}

	parents.clear();
	parent_world = nullptr;
}

} // namespace world