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#include "common.hpp"

namespace world {

sector_index_t::sector_index_t ()
{
}

sector_index_t::sector_index_t (int64_t x_, int64_t y_)
{
	x = x_;
	y = y_;
}

sector_index_t::sector_index_t (float x_, float y_)
{
	x = (int64_t)floor(x_ / SECTOR_SIZE);
	y = (int64_t)floor(y_ / SECTOR_SIZE);
}

bool sector_index_t::operator<(sector_index_t B) const
{
	if (x < B.x)
		return true;
	if (x > B.x)
		return false;
	if (y < B.y)
		return true;
	return false;
}

world_t::world_t(void)
{
	prng.seed(124);
	perlin.generate(&prng, 32);
}

void world_t::generate_tile(ssize_t x, ssize_t y, tile_t *tile)
{
	float waterlevel, height;

	waterlevel = perlin.get(x, y, 100.0f) * 0.3f +
	             perlin.get(x, y, 50.0f) * 0.1f;

	height = perlin.get(x, y, 30.0f) * 0.6f +
	         perlin.get(x, y, 15.0f) * 0.25f +
	         perlin.get(x, y, 7.0f) * 0.1f +
	         perlin.get(x, y, 3.0f) * 0.05f;

	if (height < waterlevel - 0.2f)
		tile->type = -1;
	else if (height < waterlevel)
		tile->type = 0;
	else if (height < waterlevel + 0.05f)
		tile->type = 1;
	else {
		if (perlin.get(x, y, 5.0f) > 0.0f)
			tile->type = 3;
		else
			tile->type = 2;
	}
}

void world_t::generate(sector_t *sector, sector_index_t index)
{
	sector->index = index;
	sector->bounds.left = index.x * SECTOR_SIZE;
	sector->bounds.top = index.y * SECTOR_SIZE;
	sector->bounds.width = SECTOR_SIZE;
	sector->bounds.height = SECTOR_SIZE;

	std::cout << "generating (" << index.x << ", " << index.y << ")\n";

	for (ssize_t ly = 0; ly < SECTOR_SIZE; ly++)
	for (ssize_t lx = 0; lx < SECTOR_SIZE; lx++)
		generate_tile(index.x * SECTOR_SIZE + lx,
		              index.y * SECTOR_SIZE + ly,
		              sector->tiles + ly * SECTOR_SIZE + lx);

	sector->empty = false;
}

sector_t *world_t::get_sector(sector_index_t index)
{
	sector_t *sector;

	sector = &sectors[index];

	if (sector->empty)
		generate(sector, index);

	return sector;
}

tile_t *world_t::get_tile(ssize_t x, ssize_t y)
{
	sector_index_t index;
	sector_t *sector;
	ssize_t tx, ty;

	index.x = divide_rmi(x, (ssize_t)SECTOR_SIZE, &tx);
	index.y = divide_rmi(y, (ssize_t)SECTOR_SIZE, &ty);
	sector = get_sector(index);

	return sector->tiles + ty * SECTOR_SIZE + tx;
}

std::list<sector_t*> world_t::get_sectors(sf::FloatRect rect)
{
	sector_index_t base(rect.left, rect.top),
	               upper(rect.left + rect.width, rect.top + rect.height);
	std::list<sector_t*> list;

	for (int64_t y = base.y; y <= upper.y; y++)
	for (int64_t x = base.x; x <= upper.x; x++) {
		sector_index_t index(x, y);
		list.push_back(get_sector(index));
	}

	return list;
}

std::list<entity_t*> world_t::get_entities(sf::FloatRect rect)
{
	static size_t cookie = 0;
	std::list<entity_t*> list;

	cookie++;

	for (sector_t *sector : get_sectors(rect))
	for (entity_t *ent : sector->ents) {
		if (ent->cookie == cookie)
			continue;
		ent->cookie = cookie;

		list.push_back(ent);
	}

	return list;
}

void world_t::debug_point(sf::Vector2f point)
{
	sector_index_t index(point.x, point.y);
	printf("sector (%zd, %zd)\n", index.x, index.y);
}

void entity_t::link_to_sector(sector_t *sector)
{
	parents.push_back(sector);
	sector->ents.insert(this);
}

void entity_t::link(world_t *world)
{
	float fx, fy;
	sector_index_t base;
	float xlip, ylip;
	size_t xsecs, ysecs;

	fx = floor(bounds.left);
	fy = floor(bounds.top);

	base = sector_index_t(fx, fy);
	xlip = bounds.left + bounds.width - (base.x + 1) * SECTOR_SIZE;
	ylip = bounds.top + bounds.height - (base.y + 1) * SECTOR_SIZE;

	if (xlip > 0.0f)
		xsecs = ceil(xlip / SECTOR_SIZE) + 1;
	else
		xsecs = 1;

	if (ylip > 0.0f)
		ysecs = ceil(ylip / SECTOR_SIZE) + 1;
	else
		ysecs = 1;

	for (int64_t y = 0; y < (int64_t)ysecs; y++)
	for (int64_t x = 0; x < (int64_t)xsecs; x++) {
		sector_index_t index(base.x + x, base.y + y);
		sector_t *sector;

		sector = world->get_sector(index);
		link_to_sector(sector);
	}
}

void entity_t::unlink(void)
{
	for (sector_t *sector : parents)
		sector->ents.erase(sector->ents.find(this));

	parents.clear();
	parent_world = nullptr;
}

} // namespace world