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#include "common.hpp"
namespace world {
sector_index_t::sector_index_t ()
{
}
sector_index_t::sector_index_t (int64_t x_, int64_t y_)
{
x = x_;
y = y_;
}
bool sector_index_t::operator<(sector_index_t B) const
{
if (x < B.x)
return true;
if (x > B.x)
return false;
if (y < B.y)
return true;
return false;
}
void sector_t::generate(sector_index_t index)
{
std::cout << "generating (" << index.x << ", " << index.y << ")\n";
for (ssize_t ly = 0; ly < SECTOR_SIZE; ly++)
for (ssize_t lx = 0; lx < SECTOR_SIZE; lx++) {
ssize_t x, y;
x = index.x * SECTOR_SIZE + lx;
y = index.y * SECTOR_SIZE + ly;
tiles[ly * SECTOR_SIZE + lx].type = (x ^ y) * 151;
}
empty = false;
}
sector_t *world_t::get_sector(sector_index_t index)
{
sector_t *sector;
sector = §ors[index];
if (sector->empty)
sector->generate(index);
return sector;
}
// divide and round to minus infinity
static ssize_t divide_rmi(ssize_t x, ssize_t y, size_t *rem)
{
ssize_t rv;
if (x >= 0) {
*rem = x % y;
return x / y;
}
rv = (x + 1) / y - 1;
*rem = x - rv * y;
return rv;
}
tile_t *world_t::get_tile(ssize_t x, ssize_t y)
{
sector_index_t index;
sector_t *sector;
size_t tx, ty;
index.x = divide_rmi(x, SECTOR_SIZE, &tx);
index.y = divide_rmi(y, SECTOR_SIZE, &ty);
printf("get_tile(%zd, %zd)\n", x, y);
printf("\tsector is (%zd, %zd)\n", index.x, index.y);
sector = get_sector(index);
printf("\ttile is (%zd, %zd)\n", tx, ty);
return sector->tiles + ty * SECTOR_SIZE + tx;
}
}
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