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authorPaweł Redman <pawel.redman@gmail.com>2015-06-27 19:59:02 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-27 19:59:02 +0200
commit1d91c18466031a320b70828d84541b8094a2b486 (patch)
treee5ed8092fd65756cbb3cc81745877808aa69970a
parent9f6a3c3c4c0d8c50f7e380feeb93e860af17638f (diff)
Implement cg_brighten.
-rw-r--r--assets/gfx/level1/warpOverlay.jpgbin287 -> 0 bytes
-rw-r--r--assets/scripts/aw_level1.shader10
-rw-r--r--assets/scripts/system_effects.shader9
-rw-r--r--src/cgame/cg_draw.c23
-rw-r--r--src/cgame/cg_local.h4
-rw-r--r--src/cgame/cg_main.c8
6 files changed, 44 insertions, 10 deletions
diff --git a/assets/gfx/level1/warpOverlay.jpg b/assets/gfx/level1/warpOverlay.jpg
deleted file mode 100644
index 33e83e2..0000000
--- a/assets/gfx/level1/warpOverlay.jpg
+++ /dev/null
Binary files differ
diff --git a/assets/scripts/aw_level1.shader b/assets/scripts/aw_level1.shader
index 33ce967..5a7d570 100644
--- a/assets/scripts/aw_level1.shader
+++ b/assets/scripts/aw_level1.shader
@@ -1,15 +1,7 @@
gfx/level1/warpOverlay
{
{
- map gfx/level1/warpOverlay.jpg
- blendFunc GL_DST_COLOR GL_ONE
- }
- {
- map gfx/level1/warpOverlay.jpg
- blendFunc GL_DST_COLOR GL_ONE
- }
- {
- map gfx/level1/warpOverlay.jpg
+ map *white
blendFunc GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_COLOR
}
}
diff --git a/assets/scripts/system_effects.shader b/assets/scripts/system_effects.shader
index fce90a2..b5366a9 100644
--- a/assets/scripts/system_effects.shader
+++ b/assets/scripts/system_effects.shader
@@ -687,3 +687,12 @@ gfx/misc/nopower
rgbGen identity
}
}
+
+
+gfx/brighten
+{
+ {
+ map *white
+ blendFunc GL_DST_COLOR GL_ONE
+ }
+}
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 8597482..a439b51 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -4138,6 +4138,21 @@ static void CG_DrawHealthBars( void )
/*
=================
+CG_Brighten
+=================
+*/
+static void CG_Brighten( int iterations )
+{
+ int i;
+
+ for( i = 0; i < iterations; i++ )
+ {
+ CG_DrawPic( 0, 0, 640, 480, cgs.media.brightenShader );
+ }
+}
+
+/*
+=================
CG_DrawWarpOverlay
=================
*/
@@ -4176,6 +4191,12 @@ static void CG_DrawWarpOverlay( void )
if( cg.warping )
{
trap_R_SetColor( NULL );
+
+ if( cg_brighten.integer < 2 )
+ {
+ CG_Brighten( MIN( 2 - cg_brighten.integer, 2 ) );
+ }
+
CG_DrawPic( 0, 0, 640, 480, cgs.media.warpOverlay );
if( cg.warpExitBlocked )
@@ -4211,6 +4232,8 @@ static void CG_Draw2D( void )
// (only 2D that can't be disabled)
CG_DrawLighting( );
+ CG_Brighten( cg_brighten.integer );
+
CG_DrawWarpOverlay( );
if( cg_draw2D.integer == 0 )
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index d1ae009..8f0586e 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1365,6 +1365,8 @@ typedef struct
qhandle_t warpingShader;
qhandle_t warpingEnvironmentShader;
qhandle_t warpParticle;
+
+ qhandle_t brightenShader;
} cgMedia_t;
typedef struct
@@ -1631,6 +1633,8 @@ extern vmCvar_t cg_healthBarAlpha;
extern vmCvar_t cg_hitSounds;
extern vmCvar_t cg_hitStats;
+extern vmCvar_t cg_brighten;
+
//
// cg_main.c
//
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 672b8bb..91187fe 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -241,6 +241,8 @@ vmCvar_t cg_healthBarAlpha;
vmCvar_t cg_hitSounds;
vmCvar_t cg_hitStats;
+vmCvar_t cg_brighten;
+
typedef struct
{
vmCvar_t *vmCvar;
@@ -397,7 +399,9 @@ static cvarTable_t cvarTable[ ] =
{ &cg_healthBarAlpha, "cg_healthBarAlpha", "0.5", CVAR_ARCHIVE },
{ &cg_hitSounds, "cg_hitSounds", "1", CVAR_ARCHIVE },
- { &cg_hitStats, "cg_hitStats", "0", CVAR_ARCHIVE }
+ { &cg_hitStats, "cg_hitStats", "0", CVAR_ARCHIVE },
+
+ { &cg_brighten, "cg_brighten", "0", CVAR_ARCHIVE }
};
static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
@@ -942,6 +946,8 @@ static void CG_RegisterGraphics( void )
cgs.media.warpingEnvironmentShader = trap_R_RegisterShader( "gfx/level1/warpingEnvironment" );
cgs.media.warpParticle = trap_R_RegisterShader( "gfx/level1/warpParticle1" );
+ cgs.media.brightenShader = trap_R_RegisterShader( "gfx/brighten" );
+
CG_BuildableStatusParse( "ui/assets/human/buildstat.cfg", &cgs.humanBuildStat );
CG_BuildableStatusParse( "ui/assets/alien/buildstat.cfg", &cgs.alienBuildStat );