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authorTremulous Test Server <tremtest@d1stkfactory>2015-07-05 10:02:06 +0000
committerTremulous Test Server <tremtest@d1stkfactory>2015-07-05 10:02:06 +0000
commit59e0654cc57faa115cc934c213c6688c5d19d935 (patch)
treeedad1b7cddf86f35fe159a4a99a2da7f1e6dbaf7
parent81eee170fd08b98d4f6cd469a42ac9a6295fbb4d (diff)
Minimum team size forstage thresholds is now at least 4.
-rw-r--r--src/game/g_main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index a07347e..a056fa2 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1562,8 +1562,8 @@ G_CalculateStages
*/
void G_CalculateStages( void )
{
- float alienPlayerCountMod = level.averageNumAlienClients / PLAYER_COUNT_MOD;
- float humanPlayerCountMod = level.averageNumHumanClients / PLAYER_COUNT_MOD;
+ float alienPlayerCountMod = MAX(4,level.averageNumAlienClients) / PLAYER_COUNT_MOD;
+ float humanPlayerCountMod = MAX(4,level.averageNumHumanClients) / PLAYER_COUNT_MOD;
int alienNextStageThreshold, humanNextStageThreshold;
static int lastAlienStageModCount = 1;
static int lastHumanStageModCount = 1;