diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-06-08 14:23:58 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-06-08 14:23:58 +0300 |
commit | 9c083e0fb3212c62d276210b81bbb85436687319 (patch) | |
tree | f7a61bccb9008dae9944ce5161c8ab5e1589fd22 | |
parent | 0d03f4cda5f3a095bf3137a3937e1c50061f6b85 (diff) |
Automatic map switch now based on number of human/alien players only.
-rw-r--r-- | src/game/g_main.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index 4312444..bd3fef0 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -2192,11 +2192,11 @@ void CheckExitRules( void ) G_MapLog_Result( 'a' ); } else if( level.time > level.suddenDeathBeginTime/2 && - level.numConnectedClients == 0 ) + level.numAlienClients == 0 && level.numHumanClients == 0 ) { - // Sudden death started but no clients connected + // Close to sudden death started but no clients connected level.lastWin = TEAM_NONE; - trap_SendServerCommand( -1, "print \"Half way to sudden death reached with no connected clients\n\"" ); + trap_SendServerCommand( -1, "print \"Half way to sudden death reached with empty teams\n\"" ); trap_SetConfigstring( CS_WINNER, "Stalemate" ); LogExit( "Timelimit hit." ); G_MapLog_Result( 't' ); |