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authorIronClawTrem <louie.nutman@gmail.com>2020-04-09 18:30:35 +0100
committerIronClawTrem <louie.nutman@gmail.com>2020-04-09 18:31:16 +0100
commitf324890e9715490c909ca6123948f4157401324c (patch)
tree9db453bd1cf86ea2a5751dadd073c003635f9f3e
parentc378d3fb9f7f443ee6a6f78f490f2bc203aba5ea (diff)
multiprotocol: gamelogic code for 1.1
-rw-r--r--GNUmakefile2
-rw-r--r--src/cgame/cg_local.h136
-rw-r--r--src/cgame/cg_main.c5
-rw-r--r--src/cgame/cg_public.h22
-rw-r--r--src/cgame/cg_snapshot.c52
-rw-r--r--src/cgame/cg_syscalls.asm114
-rw-r--r--src/cgame/cg_syscalls.c4
-rw-r--r--src/cgame/cg_syscalls_11.asm1
-rw-r--r--src/game/g_public.h7
-rw-r--r--src/game/g_syscalls.asm121
-rw-r--r--src/qcommon/q_shared.h7
-rw-r--r--src/ui/ui_main.c15
-rw-r--r--src/ui/ui_public.h28
-rw-r--r--src/ui/ui_syscalls.asm118
-rw-r--r--src/ui/ui_syscalls_11.asm1
15 files changed, 451 insertions, 182 deletions
diff --git a/GNUmakefile b/GNUmakefile
index 06c8c04..3794501 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -13,7 +13,7 @@ ifeq ($(COMPILE_PLATFORM),sunos)
endif
ifndef BUILD_GAME_SO
- BUILD_GAME_SO = 1
+ BUILD_GAME_SO = 0
endif
ifndef BUILD_GAME_QVM
BUILD_GAME_QVM = 1
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index b405cc6..5f2317d 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -2115,9 +2115,145 @@ void trap_GetGameState( gameState_t *gamestate );
// snapshot latency can be calculated.
void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime );
+#ifdef MODULE_INTERFACE_11
+typedef struct {
+ int commandTime; // cmd->serverTime of last executed command
+ int pm_type;
+ int bobCycle; // for view bobbing and footstep generation
+ int pm_flags; // ducked, jump_held, etc
+ int pm_time;
+
+ vec3_t origin;
+ vec3_t velocity;
+ int weaponTime;
+ int gravity;
+ int speed;
+ int delta_angles[3]; // add to command angles to get view direction
+ // changed by spawns, rotating objects, and teleporters
+
+ int groundEntityNum;// ENTITYNUM_NONE = in air
+
+ int legsTimer; // don't change low priority animations until this runs out
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+
+ int torsoTimer; // don't change low priority animations until this runs out
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int movementDir; // a number 0 to 7 that represents the reletive angle
+ // of movement to the view angle (axial and diagonals)
+ // when at rest, the value will remain unchanged
+ // used to twist the legs during strafing
+
+ vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
+
+ int eFlags; // copied to entityState_t->eFlags
+
+ int eventSequence; // pmove generated events
+ int events[MAX_PS_EVENTS];
+ int eventParms[MAX_PS_EVENTS];
+
+ int externalEvent; // events set on player from another source
+ int externalEventParm;
+ int externalEventTime;
+
+ int clientNum; // ranges from 0 to MAX_CLIENTS-1
+ int weapon; // copied to entityState_t->weapon
+ int weaponstate;
+
+ vec3_t viewangles; // for fixed views
+ int viewheight;
+
+ // damage feedback
+ int damageEvent; // when it changes, latch the other parms
+ int damageYaw;
+ int damagePitch;
+ int damageCount;
+
+ int stats[MAX_STATS];
+ int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
+ int misc[MAX_MISC]; // misc data
+ int ammo[16];
+
+ int generic1;
+ int loopSound;
+ int otherEntityNum;
+
+ // not communicated over the net at all
+ int ping; // server to game info for scoreboard
+ int pmove_framecount; // FIXME: don't transmit over the network
+ int jumppad_frame;
+ int entityEventSequence;
+} moduleAlternatePlayerState_t;
+
+typedef struct {
+ int number; // entity index
+ int eType; // entityType_t
+ int eFlags;
+
+ trajectory_t pos; // for calculating position
+ trajectory_t apos; // for calculating angles
+
+ int time;
+ int time2;
+
+ vec3_t origin;
+ vec3_t origin2;
+
+ vec3_t angles;
+ vec3_t angles2;
+
+ int otherEntityNum; // shotgun sources, etc
+ int otherEntityNum2;
+
+ int groundEntityNum; // ENTITYNUM_NONE = in air
+
+ int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
+ int loopSound; // constantly loop this sound
+
+ int modelindex;
+ int modelindex2;
+ int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
+ int frame;
+
+ int solid; // for client side prediction, trap_linkentity sets this properly
+
+ int event; // impulse events -- muzzle flashes, footsteps, etc
+ int eventParm;
+
+ // for players
+ int misc; // bit flags
+ int weapon; // determines weapon and flash model, etc
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int generic1;
+} moduleAlternateEntityState_t;
+
+typedef struct
+{
+ int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
+ int ping;
+
+ int serverTime; // server time the message is valid for (in msec)
+
+ byte areamask[ MAX_MAP_AREA_BYTES ]; // portalarea visibility bits
+
+ moduleAlternatePlayerState_t ps; // complete information about the current player at this time
+
+ int numEntities; // all of the entities that need to be presented
+ moduleAlternateEntityState_t entities[ MAX_ENTITIES_IN_SNAPSHOT ]; // at the time of this snapshot
+
+ int numServerCommands; // text based server commands to execute when this
+ int serverCommandSequence; // snapshot becomes current
+} moduleAlternateSnapshot_t;
+
+qboolean trap_GetSnapshot( int snapshotNumber, moduleAlternateSnapshot_t *snapshot );
+#else
+
// a snapshot get can fail if the snapshot (or the entties it holds) is so
// old that it has fallen out of the client system queue
qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot );
+#endif
// retrieve a text command from the server stream
// the current snapshot will hold the number of the most recent command
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 11ea540..9af78d1 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -85,6 +85,11 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3,
CG_EventHandling( arg0 );
return 0;
+#ifndef MODULE_INTERFACE_11
+ case CG_VOIP_STRING:
+ return (intptr_t)CG_VoIPString( );
+#endif
+
default:
CG_Error( "vmMain: unknown command %i", command );
break;
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index 75b4b48..f4ef9b6 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -120,6 +120,9 @@ typedef enum
CG_R_ADDLIGHTTOSCENE,
CG_R_RENDERSCENE,
CG_R_SETCOLOR,
+#ifndef MODULE_INTERFACE_11
+ CG_R_SETCLIPREGION,
+#endif
CG_R_DRAWSTRETCHPIC,
CG_R_MODELBOUNDS,
CG_R_LERPTAG,
@@ -138,11 +141,13 @@ typedef enum
CG_KEY_GETCATCHER,
CG_KEY_SETCATCHER,
CG_KEY_GETKEY,
+#ifdef MODULE_INTERFACE_11
CG_PARSE_ADD_GLOBAL_DEFINE,
CG_PARSE_LOAD_SOURCE,
CG_PARSE_FREE_SOURCE,
CG_PARSE_READ_TOKEN,
CG_PARSE_SOURCE_FILE_AND_LINE,
+#endif
CG_S_STOPBACKGROUNDTRACK,
CG_REAL_TIME,
CG_SNAPVECTOR,
@@ -177,6 +182,19 @@ typedef enum
CG_KEY_GETBINDINGBUF,
CG_KEY_SETBINDING,
+#ifndef MODULE_INTERFACE_11
+ CG_PARSE_ADD_GLOBAL_DEFINE,
+ CG_PARSE_LOAD_SOURCE,
+ CG_PARSE_FREE_SOURCE,
+ CG_PARSE_READ_TOKEN,
+ CG_PARSE_SOURCE_FILE_AND_LINE,
+
+ CG_KEY_SETOVERSTRIKEMODE,
+ CG_KEY_GETOVERSTRIKEMODE,
+
+ CG_S_SOUNDDURATION,
+#endif
+
CG_MEMSET = 200,
CG_MEMCPY,
CG_STRNCPY,
@@ -246,6 +264,10 @@ typedef enum
// void (*CG_ConsoleText)( void );
// pass text that has been printed to the console to cgame
// use Cmd_Argc() / Cmd_Argv() to read it
+
+ CG_VOIP_STRING
+ // char *(*CG_VoIPString)( void );
+ // returns a string of comma-delimited clientnums based on cl_voipSendTarget
} cgameExport_t;
//----------------------------------------------
diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c
index 673558d..d69da95 100644
--- a/src/cgame/cg_snapshot.c
+++ b/src/cgame/cg_snapshot.c
@@ -241,6 +241,54 @@ static void CG_SetNextSnap( snapshot_t *snap )
CG_BuildSolidList( );
}
+#ifdef MODULE_INTERFACE_11
+static moduleAlternateSnapshot_t moduleAlternateSnapshot;
+
+static qboolean CG_GetModuleAlternateSnapshot( int snapshotNumber, snapshot_t *snap )
+{
+ moduleAlternateSnapshot_t *alt = &moduleAlternateSnapshot;
+ int r = trap_GetSnapshot( snapshotNumber, alt );
+
+ if( r )
+ {
+ int i;
+
+ snap->snapFlags = alt->snapFlags;
+ snap->ping = alt->ping;
+ snap->serverTime = alt->serverTime;
+ snap->numEntities = alt->numEntities;
+ snap->numServerCommands = alt->numServerCommands;
+ snap->serverCommandSequence = alt->serverCommandSequence;
+ memcpy( &snap->areamask, &alt->areamask, sizeof( snap->areamask ) );
+
+#define PSFO(x) ((size_t)&(((playerState_t*)0)->x))
+ memcpy( &snap->ps.commandTime, &alt->ps.commandTime, PSFO(tauntTimer) - PSFO(commandTime) );
+ memcpy( &snap->ps.movementDir, &alt->ps.movementDir, PSFO(ammo) - PSFO(movementDir) );
+ memcpy( &snap->ps.generic1, &alt->ps.generic1, PSFO(entityEventSequence) - PSFO(generic1) );
+
+ snap->ps.weaponAnim = alt->ps.ammo[0] & 0xFF;
+ snap->ps.pm_flags |= ( alt->ps.ammo[0] & 0xFF00 ) << 8;
+ snap->ps.ammo = alt->ps.ammo[1] & 0xFFF;
+ snap->ps.clips = ( alt->ps.ammo[1] & 0xF000 ) >> 12;
+ snap->ps.tauntTimer = alt->ps.ammo[2] & 0xFFF;
+ snap->ps.generic1 |= ( alt->ps.ammo[2] & 0x3000 ) >> 4;
+
+ for( i = 0; i < alt->numEntities; ++i )
+ {
+ entityState_t *s = &snap->entities[ i ];
+ const moduleAlternateEntityState_t *a = &alt->entities[ i ];
+
+#define ESFO(x) ((size_t)&(((entityState_t*)0)->x))
+ memcpy( &s->number, &a->number, ESFO(weaponAnim) - ESFO(number) );
+
+ s->weaponAnim = 0;
+ s->generic1 = a->generic1;
+ }
+ }
+
+ return r;
+}
+#endif
/*
========================
@@ -273,7 +321,11 @@ static snapshot_t *CG_ReadNextSnapshot( void )
// try to read the snapshot from the client system
cgs.processedSnapshotNum++;
+#ifdef MODULE_INTERFACE_11
+ r = CG_GetModuleAlternateSnapshot( cgs.processedSnapshotNum, dest );
+#else
r = trap_GetSnapshot( cgs.processedSnapshotNum, dest );
+#endif
// FIXME: why would trap_GetSnapshot return a snapshot with the same server time
if( cg.snap && r && dest->serverTime == cg.snap->serverTime )
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm
index 0893ebc..2537c91 100644
--- a/src/cgame/cg_syscalls.asm
+++ b/src/cgame/cg_syscalls.asm
@@ -46,60 +46,66 @@ equ trap_R_AddPolyToScene -43
equ trap_R_AddLightToScene -44
equ trap_R_RenderScene -45
equ trap_R_SetColor -46
-equ trap_R_DrawStretchPic -47
-equ trap_R_ModelBounds -48
-equ trap_R_LerpTag -49
-equ trap_GetGlconfig -50
-equ trap_GetGameState -51
-equ trap_GetCurrentSnapshotNumber -52
-equ trap_GetSnapshot -53
-equ trap_GetServerCommand -54
-equ trap_GetCurrentCmdNumber -55
-equ trap_GetUserCmd -56
-equ trap_SetUserCmdValue -57
-equ trap_R_RegisterShaderNoMip -58
-equ trap_MemoryRemaining -59
-equ trap_R_RegisterFont -60
-equ trap_Key_IsDown -61
-equ trap_Key_GetCatcher -62
-equ trap_Key_SetCatcher -63
-equ trap_Key_GetKey -64
-equ trap_Parse_AddGlobalDefine -65
-equ trap_Parse_LoadSource -66
-equ trap_Parse_FreeSource -67
-equ trap_Parse_ReadToken -68
-equ trap_Parse_SourceFileAndLine -69
-equ trap_S_StopBackgroundTrack -70
-equ trap_RealTime -71
-equ trap_SnapVector -72
-equ trap_RemoveCommand -73
-equ trap_R_LightForPoint -74
-equ trap_CIN_PlayCinematic -75
-equ trap_CIN_StopCinematic -76
-equ trap_CIN_RunCinematic -77
-equ trap_CIN_DrawCinematic -78
-equ trap_CIN_SetExtents -79
-equ trap_R_RemapShader -80
-equ trap_S_AddRealLoopingSound -81
-equ trap_S_StopLoopingSound -82
-equ trap_CM_TempCapsuleModel -83
-equ trap_CM_CapsuleTrace -84
-equ trap_CM_TransformedCapsuleTrace -85
-equ trap_R_AddAdditiveLightToScene -86
-equ trap_GetEntityToken -87
-equ trap_R_AddPolysToScene -88
-equ trap_R_inPVS -89
-equ trap_FS_Seek -90
-equ trap_FS_GetFileList -91
-equ trap_LiteralArgs -92
-equ trap_CM_BiSphereTrace -93
-equ trap_CM_TransformedBiSphereTrace -94
-equ trap_GetDemoState -95
-equ trap_GetDemoPos -96
-equ trap_GetDemoName -97
-equ trap_Key_KeynumToStringBuf -98
-equ trap_Key_GetBindingBuf -99
-equ trap_Key_SetBinding -100
+equ trap_R_SetClipRegion -47
+equ trap_R_DrawStretchPic -48
+equ trap_R_ModelBounds -49
+equ trap_R_LerpTag -50
+equ trap_GetGlconfig -51
+equ trap_GetGameState -52
+equ trap_GetCurrentSnapshotNumber -53
+equ trap_GetSnapshot -54
+equ trap_GetServerCommand -55
+equ trap_GetCurrentCmdNumber -56
+equ trap_GetUserCmd -57
+equ trap_SetUserCmdValue -58
+equ trap_R_RegisterShaderNoMip -59
+equ trap_MemoryRemaining -60
+equ trap_R_RegisterFont -61
+equ trap_Key_IsDown -62
+equ trap_Key_GetCatcher -63
+equ trap_Key_SetCatcher -64
+equ trap_Key_GetKey -65
+equ trap_S_StopBackgroundTrack -66
+equ trap_RealTime -67
+equ trap_SnapVector -68
+equ trap_RemoveCommand -69
+equ trap_R_LightForPoint -70
+equ trap_CIN_PlayCinematic -71
+equ trap_CIN_StopCinematic -72
+equ trap_CIN_RunCinematic -73
+equ trap_CIN_DrawCinematic -74
+equ trap_CIN_SetExtents -75
+equ trap_R_RemapShader -76
+equ trap_S_AddRealLoopingSound -77
+equ trap_S_StopLoopingSound -78
+equ trap_CM_TempCapsuleModel -79
+equ trap_CM_CapsuleTrace -80
+equ trap_CM_TransformedCapsuleTrace -81
+equ trap_R_AddAdditiveLightToScene -82
+equ trap_GetEntityToken -83
+equ trap_R_AddPolysToScene -84
+equ trap_R_inPVS -85
+equ trap_FS_Seek -86
+equ trap_FS_GetFileList -87
+equ trap_LiteralArgs -88
+equ trap_CM_BiSphereTrace -89
+equ trap_CM_TransformedBiSphereTrace -90
+equ trap_GetDemoState -91
+equ trap_GetDemoPos -92
+equ trap_GetDemoName -93
+equ trap_Key_KeynumToStringBuf -94
+equ trap_Key_GetBindingBuf -95
+equ trap_Key_SetBinding -96
+
+equ trap_Parse_AddGlobalDefine -97
+equ trap_Parse_LoadSource -98
+equ trap_Parse_FreeSource -99
+equ trap_Parse_ReadToken -100
+equ trap_Parse_SourceFileAndLine -101
+equ trap_Key_SetOverstrikeMode -102
+equ trap_Key_GetOverstrikeMode -103
+
+equ trap_S_SoundDuration -104
equ memset -201
equ memcpy -202
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index 321783a..c716a81 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -412,7 +412,11 @@ void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime )
syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );
}
+#ifdef MODULE_INTERFACE_11
+qboolean trap_GetSnapshot( int snapshotNumber, moduleAlternateSnapshot_t *snapshot )
+#else
qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot )
+#endif
{
return syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
}
diff --git a/src/cgame/cg_syscalls_11.asm b/src/cgame/cg_syscalls_11.asm
index 0893ebc..8876f47 100644
--- a/src/cgame/cg_syscalls_11.asm
+++ b/src/cgame/cg_syscalls_11.asm
@@ -112,4 +112,3 @@ equ floor -208
equ ceil -209
equ testPrintInt -210
equ testPrintFloat -211
-
diff --git a/src/game/g_public.h b/src/game/g_public.h
index effbe37..9512574 100644
--- a/src/game/g_public.h
+++ b/src/game/g_public.h
@@ -159,6 +159,8 @@ typedef enum {
G_GET_CONFIGSTRING, // ( int num, char *buffer, int bufferSize );
+ G_SET_CONFIGSTRING_RESTRICTIONS, // ( int num, const clientList* clientList );
+
G_GET_USERINFO, // ( int num, char *buffer, int bufferSize );
// userinfo strings are maintained by the server system, so they
// are persistant across level loads, while all other game visible
@@ -224,7 +226,10 @@ typedef enum {
G_PARSE_READ_TOKEN,
G_PARSE_SOURCE_FILE_AND_LINE,
- G_SEND_GAMESTAT
+ G_SEND_GAMESTAT,
+
+ G_ADDCOMMAND,
+ G_REMOVECOMMAND
} gameImport_t;
diff --git a/src/game/g_syscalls.asm b/src/game/g_syscalls.asm
index 132ca1e..242c2ad 100644
--- a/src/game/g_syscalls.asm
+++ b/src/game/g_syscalls.asm
@@ -1,65 +1,68 @@
code
-equ trap_Print -1
-equ trap_Error -2
-equ trap_Milliseconds -3
-equ trap_Cvar_Register -4
-equ trap_Cvar_Update -5
-equ trap_Cvar_Set -6
-equ trap_Cvar_VariableIntegerValue -7
-equ trap_Cvar_VariableStringBuffer -8
-equ trap_Argc -9
-equ trap_Argv -10
-equ trap_FS_FOpenFile -11
-equ trap_FS_Read -12
-equ trap_FS_Write -13
-equ trap_FS_FCloseFile -14
-equ trap_SendConsoleCommand -15
-equ trap_LocateGameData -16
-equ trap_DropClient -17
-equ trap_SendServerCommand -18
-equ trap_SetConfigstring -19
-equ trap_GetConfigstring -20
-equ trap_GetUserinfo -21
-equ trap_SetUserinfo -22
-equ trap_GetServerinfo -23
-equ trap_SetBrushModel -24
-equ trap_Trace -25
-equ trap_PointContents -26
-equ trap_InPVS -27
-equ trap_InPVSIgnorePortals -28
-equ trap_AdjustAreaPortalState -29
-equ trap_AreasConnected -30
-equ trap_LinkEntity -31
-equ trap_UnlinkEntity -32
-equ trap_EntitiesInBox -33
-equ trap_EntityContact -34
-equ trap_GetUsercmd -35
-equ trap_GetEntityToken -36
-equ trap_FS_GetFileList -37
-equ trap_RealTime -38
-equ trap_SnapVector -39
-equ trap_TraceCapsule -40
-equ trap_EntityContactCapsule -41
-equ trap_FS_Seek -42
+equ trap_Printf -1
+equ trap_Error -2
+equ trap_Milliseconds -3
+equ trap_Cvar_Register -4
+equ trap_Cvar_Update -5
+equ trap_Cvar_Set -6
+equ trap_Cvar_VariableIntegerValue -7
+equ trap_Cvar_VariableStringBuffer -8
+equ trap_Argc -9
+equ trap_Argv -10
+equ trap_FS_FOpenFile -11
+equ trap_FS_Read -12
+equ trap_FS_Write -13
+equ trap_FS_FCloseFile -14
+equ trap_SendConsoleCommand -15
+equ trap_LocateGameData -16
+equ trap_DropClient -17
+equ trap_SendServerCommand -18
+equ trap_SetConfigstring -19
+equ trap_GetConfigstring -20
+equ trap_SetConfigstringRestrictions -21
+equ trap_GetUserinfo -22
+equ trap_SetUserinfo -23
+equ trap_GetServerinfo -24
+equ trap_SetBrushModel -25
+equ trap_Trace -26
+equ trap_PointContents -27
+equ trap_InPVS -28
+equ trap_InPVSIgnorePortals -29
+equ trap_AdjustAreaPortalState -30
+equ trap_AreasConnected -31
+equ trap_LinkEntity -32
+equ trap_UnlinkEntity -33
+equ trap_EntitiesInBox -34
+equ trap_EntityContact -35
+equ trap_GetUsercmd -36
+equ trap_GetEntityToken -37
+equ trap_FS_GetFileList -38
+equ trap_RealTime -39
+equ trap_SnapVector -40
+equ trap_TraceCapsule -41
+equ trap_EntityContactCapsule -42
+equ trap_FS_Seek -43
-equ trap_Parse_AddGlobalDefine -43
-equ trap_Parse_LoadSource -44
-equ trap_Parse_FreeSource -45
-equ trap_Parse_ReadToken -46
-equ trap_Parse_SourceFileAndLine -47
+equ trap_Parse_AddGlobalDefine -44
+equ trap_Parse_LoadSource -45
+equ trap_Parse_FreeSource -46
+equ trap_Parse_ReadToken -47
+equ trap_Parse_SourceFileAndLine -48
-equ trap_SendGameStat -48
+equ trap_SendGameStat -49
+equ trap_AddCommand -50
+equ trap_RemoveCommand -51
-equ memset -101
-equ memcpy -102
-equ strncpy -103
-equ sin -104
-equ cos -105
-equ atan2 -106
-equ sqrt -107
-equ floor -111
-equ ceil -112
-equ testPrintInt -113
-equ testPrintFloat -114
+equ memset -101
+equ memcpy -102
+equ strncpy -103
+equ sin -104
+equ cos -105
+equ atan2 -106
+equ sqrt -107
+equ floor -111
+equ ceil -112
+equ testPrintInt -113
+equ testPrintFloat -114
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index 1b5fea7..68742d9 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -35,7 +35,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CLIENT_WINDOW_TITLE "Tremulous " PRODUCT_VERSION
#define CLIENT_WINDOW_MIN_TITLE "Tremulous"
-#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
+#define Q3_VERSION "tremulous gpp"
#define GAMENAME_FOR_MASTER "Tremulous"
#define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
@@ -1132,6 +1132,10 @@ typedef struct playerState_s {
int torsoTimer; // don't change low priority animations until this runs out
int torsoAnim; // mask off ANIM_TOGGLEBIT
+ int tauntTimer; // don't allow another taunt until this runs out
+
+ int weaponAnim; // mask off ANIM_TOGGLEBIT
+
int movementDir; // a number 0 to 7 that represents the reletive angle
// of movement to the view angle (axial and diagonals)
// when at rest, the value will remain unchanged
@@ -1286,6 +1290,7 @@ typedef struct entityState_s {
int weapon; // determines weapon and flash model, etc
int legsAnim; // mask off ANIM_TOGGLEBIT
int torsoAnim; // mask off ANIM_TOGGLEBIT
+ int weaponAnim; // mask off ANIM_TOGGLEBIT
int generic1;
} entityState_t;
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 096253a..d694381 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -33,11 +33,24 @@ USER INTERFACE MAIN
uiInfo_t uiInfo;
+#ifdef MODULE_INTERFACE_11
+#undef AS_GLOBAL
+#undef AS_LOCAL
+#define AS_GLOBAL 2
+#define AS_LOCAL 0
+#endif
+
static const char *netSources[ ] =
{
+#ifdef MODULE_INTERFACE_11
+ "LAN",
+ "Mplayer",
+ "Internet",
+#else
"Internet",
"Mplayer",
"LAN",
+#endif
"Favorites"
};
@@ -163,12 +176,14 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3,
UI_MouseEvent( arg0, arg1 );
return 0;
+#ifndef MODULE_INTERFACE_11
case UI_MOUSE_POSITION:
return UI_MousePosition( );
case UI_SET_MOUSE_POSITION:
UI_SetMousePosition( arg0, arg1 );
return 0;
+#endif
case UI_REFRESH:
UI_Refresh( arg0 );
diff --git a/src/ui/ui_public.h b/src/ui/ui_public.h
index a70746b..364adcf 100644
--- a/src/ui/ui_public.h
+++ b/src/ui/ui_public.h
@@ -65,6 +65,9 @@ typedef enum {
UI_R_ADDLIGHTTOSCENE,
UI_R_RENDERSCENE,
UI_R_SETCOLOR,
+#ifndef MODULE_INTERFACE_11
+ UI_R_SETCLIPREGION,
+#endif
UI_R_DRAWSTRETCHPIC,
UI_UPDATESCREEN,
UI_CM_LERPTAG,
@@ -93,11 +96,13 @@ typedef enum {
UI_MEMORY_REMAINING,
UI_R_REGISTERFONT,
UI_R_MODELBOUNDS,
+#ifdef MODULE_INTERFACE_11
UI_PARSE_ADD_GLOBAL_DEFINE,
UI_PARSE_LOAD_SOURCE,
UI_PARSE_FREE_SOURCE,
UI_PARSE_READ_TOKEN,
UI_PARSE_SOURCE_FILE_AND_LINE,
+#endif
UI_S_STOPBACKGROUNDTRACK,
UI_S_STARTBACKGROUNDTRACK,
UI_REAL_TIME,
@@ -125,6 +130,15 @@ typedef enum {
UI_FS_SEEK,
UI_SET_PBCLSTATUS,
+#ifndef MODULE_INTERFACE_11
+ UI_PARSE_ADD_GLOBAL_DEFINE,
+ UI_PARSE_LOAD_SOURCE,
+ UI_PARSE_FREE_SOURCE,
+ UI_PARSE_READ_TOKEN,
+ UI_PARSE_SOURCE_FILE_AND_LINE,
+ UI_GETNEWS,
+#endif
+
UI_MEMSET = 100,
UI_MEMCPY,
UI_STRNCPY,
@@ -171,6 +185,14 @@ typedef enum
UI_MOUSE_EVENT,
// void UI_MouseEvent( int dx, int dy );
+#ifndef MODULE_INTERFACE_11
+ UI_MOUSE_POSITION,
+// int UI_MousePosition( void );
+
+ UI_SET_MOUSE_POSITION,
+// void UI_SetMousePosition( int x, int y );
+#endif
+
UI_REFRESH,
// void UI_Refresh( int time );
@@ -189,12 +211,6 @@ typedef enum
// if !overlay, the background will be drawn, otherwise it will be
// overlayed over whatever the cgame has drawn.
// a GetClientState syscall will be made to get the current strings
-
- UI_MOUSE_POSITION,
- // int UI_MousePosition( void );
-
- UI_SET_MOUSE_POSITION
- // void UI_SetMousePosition( int x, int y );
}
uiExport_t;
diff --git a/src/ui/ui_syscalls.asm b/src/ui/ui_syscalls.asm
index e989ab9..f8ff938 100644
--- a/src/ui/ui_syscalls.asm
+++ b/src/ui/ui_syscalls.asm
@@ -28,66 +28,68 @@ equ trap_R_AddLightToScene -25
equ trap_R_RenderScene -26
equ trap_R_SetColor -27
-equ trap_R_DrawStretchPic -28
-equ trap_UpdateScreen -29
-equ trap_CM_LerpTag -30
-equ trap_CM_LoadModel -31
-equ trap_S_RegisterSound -32
-equ trap_S_StartLocalSound -33
-equ trap_Key_KeynumToStringBuf -34
-equ trap_Key_GetBindingBuf -35
-equ trap_Key_SetBinding -36
-equ trap_Key_IsDown -37
-equ trap_Key_GetOverstrikeMode -38
-equ trap_Key_SetOverstrikeMode -39
-equ trap_Key_ClearStates -40
-equ trap_Key_GetCatcher -41
-equ trap_Key_SetCatcher -42
-equ trap_GetClipboardData -43
-equ trap_GetGlconfig -44
-equ trap_GetClientState -45
-equ trap_GetConfigString -46
-equ trap_LAN_GetPingQueueCount -47
-equ trap_LAN_ClearPing -48
-equ trap_LAN_GetPing -49
-equ trap_LAN_GetPingInfo -50
-equ trap_Cvar_Register -51
-equ trap_Cvar_Update -52
-equ trap_MemoryRemaining -53
-equ trap_R_RegisterFont -54
-equ trap_R_ModelBounds -55
-equ trap_Parse_AddGlobalDefine -56
-equ trap_Parse_LoadSource -57
-equ trap_Parse_FreeSource -58
-equ trap_Parse_ReadToken -59
-equ trap_Parse_SourceFileAndLine -60
-equ trap_S_StopBackgroundTrack -61
-equ trap_S_StartBackgroundTrack -62
-equ trap_RealTime -63
-equ trap_LAN_GetServerCount -64
-equ trap_LAN_GetServerAddressString -65
-equ trap_LAN_GetServerInfo -66
-equ trap_LAN_MarkServerVisible -67
-equ trap_LAN_UpdateVisiblePings -68
-equ trap_LAN_ResetPings -69
-equ trap_LAN_LoadCachedServers -70
-equ trap_LAN_SaveCachedServers -71
-equ trap_LAN_AddServer -72
-equ trap_LAN_RemoveServer -73
-equ trap_CIN_PlayCinematic -74
-equ trap_CIN_StopCinematic -75
-equ trap_CIN_RunCinematic -76
-equ trap_CIN_DrawCinematic -77
-equ trap_CIN_SetExtents -78
-equ trap_R_RemapShader -79
-equ trap_LAN_ServerStatus -80
-equ trap_LAN_GetServerPing -81
-equ trap_LAN_ServerIsVisible -82
-equ trap_LAN_CompareServers -83
-equ trap_FS_Seek -84
-equ trap_SetPbClStatus -85
+equ trap_R_SetClipRegion -28
+equ trap_R_DrawStretchPic -29
+equ trap_UpdateScreen -30
+equ trap_CM_LerpTag -31
+equ trap_CM_LoadModel -32
+equ trap_S_RegisterSound -33
+equ trap_S_StartLocalSound -34
+equ trap_Key_KeynumToStringBuf -35
+equ trap_Key_GetBindingBuf -36
+equ trap_Key_SetBinding -37
+equ trap_Key_IsDown -38
+equ trap_Key_GetOverstrikeMode -39
+equ trap_Key_SetOverstrikeMode -40
+equ trap_Key_ClearStates -41
+equ trap_Key_GetCatcher -42
+equ trap_Key_SetCatcher -43
+equ trap_GetClipboardData -44
+equ trap_GetGlconfig -45
+equ trap_GetClientState -46
+equ trap_GetConfigString -47
+equ trap_LAN_GetPingQueueCount -48
+equ trap_LAN_ClearPing -49
+equ trap_LAN_GetPing -50
+equ trap_LAN_GetPingInfo -51
+equ trap_Cvar_Register -52
+equ trap_Cvar_Update -53
+equ trap_MemoryRemaining -54
+equ trap_R_RegisterFont -55
+equ trap_R_ModelBounds -56
+equ trap_S_StopBackgroundTrack -57
+equ trap_S_StartBackgroundTrack -58
+equ trap_RealTime -59
+equ trap_LAN_GetServerCount -60
+equ trap_LAN_GetServerAddressString -61
+equ trap_LAN_GetServerInfo -62
+equ trap_LAN_MarkServerVisible -63
+equ trap_LAN_UpdateVisiblePings -64
+equ trap_LAN_ResetPings -65
+equ trap_LAN_LoadCachedServers -66
+equ trap_LAN_SaveCachedServers -67
+equ trap_LAN_AddServer -68
+equ trap_LAN_RemoveServer -69
+equ trap_CIN_PlayCinematic -70
+equ trap_CIN_StopCinematic -71
+equ trap_CIN_RunCinematic -72
+equ trap_CIN_DrawCinematic -73
+equ trap_CIN_SetExtents -74
+equ trap_R_RemapShader -75
+equ trap_LAN_ServerStatus -76
+equ trap_LAN_GetServerPing -77
+equ trap_LAN_ServerIsVisible -78
+equ trap_LAN_CompareServers -79
+equ trap_FS_Seek -80
+equ trap_SetPbClStatus -81
+equ trap_Parse_AddGlobalDefine -82
+equ trap_Parse_LoadSource -83
+equ trap_Parse_FreeSource -84
+equ trap_Parse_ReadToken -85
+equ trap_Parse_SourceFileAndLine -86
+equ trap_GetNews -87
equ memset -101
equ memcpy -102
diff --git a/src/ui/ui_syscalls_11.asm b/src/ui/ui_syscalls_11.asm
index 64d2ca3..cb80264 100644
--- a/src/ui/ui_syscalls_11.asm
+++ b/src/ui/ui_syscalls_11.asm
@@ -95,4 +95,3 @@ equ atan2 -106
equ sqrt -107
equ floor -108
equ ceil -109
-