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authorMikko Tiusanen <ams@daug.net>2014-06-08 13:50:54 +0300
committerMikko Tiusanen <ams@daug.net>2014-06-08 13:50:54 +0300
commitf4c9d4eab1992a1c4849b95db7e864ad3264ed1f (patch)
tree605b01f73df26095bd93c50b7fdd0f93e716e540
parent00fc79978bf84ab9cc88fda7c7ec4ea00cdb5b7b (diff)
Automatically switch level at start of sd when no clients connected.
-rw-r--r--src/game/g_main.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 755aee1..3ce85f0 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -2191,6 +2191,16 @@ void CheckExitRules( void )
LogExit( "Aliens win." );
G_MapLog_Result( 'a' );
}
+ else if( level.time > level.suddenDeathBeginTime &&
+ level.numConnectedClients == 0 )
+ {
+ // Sudden death started but no clients connected
+ level.lastWin = TEAM_NONE;
+ trap_SendServerCommand( -1, "print \"Sudden death started with no connected clients\n\"" );
+ trap_SetConfigstring( CS_WINNER, "Stalemate" );
+ LogExit( "Timelimit hit." );
+ G_MapLog_Result( 't' );
+ }
}
/*