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author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-04 23:18:38 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-04 23:18:38 +0200 |
commit | f6e33b770e9fd1b5e6024c96ebd6f8183cc25a83 (patch) | |
tree | 69afecbd1fd26520298a61f59aab76ccb15f24b8 | |
parent | 5ef62f4e351371265ff96ad423332ab38a162a62 (diff) |
Fix poison spawning damage blobs at (0,0,0).
-rw-r--r-- | src/game/g_combat.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 0c6086d..423b517 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1466,7 +1466,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( targ->s.eType == ET_BUILDABLE ) blob->flags |= DAMAGE_BLOB_BUILDABLE; - if( dflags & DAMAGE_RADIUS ) + if( ( dflags & DAMAGE_RADIUS ) || mod == MOD_POISON ) { blob->flags |= DAMAGE_BLOB_SPLASH; VectorAdd( targ->r.absmin, targ->r.absmax, blob->origin ); |