summaryrefslogtreecommitdiff
path: root/assets/models/weapons/level1/weapon.cfg
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2015-06-25 22:52:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-25 22:52:39 +0200
commit6c7152aada204bfdfa6e39cdfea5e10440e0ed36 (patch)
tree1d2c8e17b47abc796de1f0e045abf3fb043d07df /assets/models/weapons/level1/weapon.cfg
parent1b13c257a9759f0a40c79f0acd3a07bc079df120 (diff)
Bring back some Basilisk code as a base for Wraith.
Diffstat (limited to 'assets/models/weapons/level1/weapon.cfg')
-rw-r--r--assets/models/weapons/level1/weapon.cfg19
1 files changed, 19 insertions, 0 deletions
diff --git a/assets/models/weapons/level1/weapon.cfg b/assets/models/weapons/level1/weapon.cfg
new file mode 100644
index 0000000..db17776
--- /dev/null
+++ b/assets/models/weapons/level1/weapon.cfg
@@ -0,0 +1,19 @@
+disableIn3rdPerson
+crosshair 15 gfx/2d/crosshair-alien_s
+
+icon icons/icona_lev1
+
+primary
+{
+ flashSound 0 models/weapons/level1/flash0.wav
+ impactFleshSound 0 models/weapons/level1/impactflesh0.wav
+ alwaysImpact
+}
+
+tertiary
+{
+ missileModel models/weapons/acidbomb/acid.md3
+ flashSound 0 models/weapons/level1/bomb.wav
+ impactSound 0 sound/misc/abomb_explode.wav
+ impactParticleSystem models/weapons/acidbomb/impactPS
+}