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authorPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
committerPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
commit943539a1a7741d395667f2830b31cfdfea5e0816 (patch)
treee76f922ef468a6230cb97e26f5a72d135eca0e67 /assets/scripts/marks/blood_mrk.shader
parenta7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff)
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'assets/scripts/marks/blood_mrk.shader')
-rw-r--r--assets/scripts/marks/blood_mrk.shader21
1 files changed, 21 insertions, 0 deletions
diff --git a/assets/scripts/marks/blood_mrk.shader b/assets/scripts/marks/blood_mrk.shader
new file mode 100644
index 0000000..e1dc7b9
--- /dev/null
+++ b/assets/scripts/marks/blood_mrk.shader
@@ -0,0 +1,21 @@
+gfx/marks/blood_mrk
+{
+ polygonOffset
+ {
+ map gfx/marks/blood_mrk.tga
+ blendFunc blend
+ rgbGen identityLighting
+ alphaGen vertex
+ }
+}
+
+gfx/marks/ablood_mrk
+{
+ polygonOffset
+ {
+ map gfx/sprites/green_acid.tga // TODO
+ blendFunc blend
+ rgbGen identityLighting
+ alphaGen vertex
+ }
+}