diff options
author | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
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committer | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
commit | 943539a1a7741d395667f2830b31cfdfea5e0816 (patch) | |
tree | e76f922ef468a6230cb97e26f5a72d135eca0e67 /assets/scripts/marks/blood_mrk.shader | |
parent | a7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff) |
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'assets/scripts/marks/blood_mrk.shader')
-rw-r--r-- | assets/scripts/marks/blood_mrk.shader | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/assets/scripts/marks/blood_mrk.shader b/assets/scripts/marks/blood_mrk.shader new file mode 100644 index 0000000..e1dc7b9 --- /dev/null +++ b/assets/scripts/marks/blood_mrk.shader @@ -0,0 +1,21 @@ +gfx/marks/blood_mrk +{ + polygonOffset + { + map gfx/marks/blood_mrk.tga + blendFunc blend + rgbGen identityLighting + alphaGen vertex + } +} + +gfx/marks/ablood_mrk +{ + polygonOffset + { + map gfx/sprites/green_acid.tga // TODO + blendFunc blend + rgbGen identityLighting + alphaGen vertex + } +} |