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authorPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
committerPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
commit943539a1a7741d395667f2830b31cfdfea5e0816 (patch)
treee76f922ef468a6230cb97e26f5a72d135eca0e67 /assets
parenta7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff)
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'assets')
-rw-r--r--assets/scripts/headshot.particle37
-rw-r--r--assets/scripts/marks/blood_mrk.shader21
-rw-r--r--assets/scripts/wound_bleed.particle79
-rw-r--r--assets/sound/edge/blood_splat.wavbin0 -> 47886 bytes
4 files changed, 137 insertions, 0 deletions
diff --git a/assets/scripts/headshot.particle b/assets/scripts/headshot.particle
new file mode 100644
index 0000000..42c7295
--- /dev/null
+++ b/assets/scripts/headshot.particle
@@ -0,0 +1,37 @@
+headShotPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/blood
+
+ displacement 0 0 20 ~2
+ parentVelocityFraction 1.0
+
+ velocityType static_transform
+ velocityDir linear
+ velocityMagnitude 150~75%
+ velocity -1 0 1 ~60
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 ~30
+
+ radius 0 4.0 10.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ //bounce 0.2
+ bounce cull
+ bounceMark 1~1 10 gfx/marks/blood_mrk
+ bounceSound ~0.7 sound/edge/blood_splat.wav
+
+ lifeTime 1000~100%
+ }
+
+ count 50
+ delay 0
+ period 10 - ~0%
+ }
+}
diff --git a/assets/scripts/marks/blood_mrk.shader b/assets/scripts/marks/blood_mrk.shader
new file mode 100644
index 0000000..e1dc7b9
--- /dev/null
+++ b/assets/scripts/marks/blood_mrk.shader
@@ -0,0 +1,21 @@
+gfx/marks/blood_mrk
+{
+ polygonOffset
+ {
+ map gfx/marks/blood_mrk.tga
+ blendFunc blend
+ rgbGen identityLighting
+ alphaGen vertex
+ }
+}
+
+gfx/marks/ablood_mrk
+{
+ polygonOffset
+ {
+ map gfx/sprites/green_acid.tga // TODO
+ blendFunc blend
+ rgbGen identityLighting
+ alphaGen vertex
+ }
+}
diff --git a/assets/scripts/wound_bleed.particle b/assets/scripts/wound_bleed.particle
new file mode 100644
index 0000000..53d1f15
--- /dev/null
+++ b/assets/scripts/wound_bleed.particle
@@ -0,0 +1,79 @@
+humanWoundBleedPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/blood
+
+ displacement 0 0 0 ~2
+ parentVelocityFraction 1.0
+
+ velocityType static_transform
+ velocityDir linear
+ velocityMagnitude 50~100%
+ velocity -0.5 0 -1 ~30
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 ~30
+
+ radius 0 4.0 10.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ //bounce 0.2
+ bounce cull
+ bounceMark 1~1 10 gfx/marks/blood_mrk
+ //bounceSound ~1 sound/edge/blood_splat.wav
+
+ overdrawProtection
+
+ lifeTime 5000~50%
+ }
+
+ count 3
+ delay 0
+ period 1000 - ~100%
+ }
+}
+
+alienWoundBleedPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/green_acid // TODO?
+
+ displacement 0 0 0 ~2
+ parentVelocityFraction 1.0
+
+ velocityType static_transform
+ velocityDir linear
+ velocityMagnitude 50~100%
+ velocity -0.5 0 -1 ~30
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 ~30
+
+ radius 0 4.0 10.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ //bounce 0.2
+ bounce cull
+ bounceMark 1~1 10 gfx/marks/ablood_mrk
+ //bounceSound ~1 sound/edge/blood_splat.wav // TODO?
+
+ overdrawProtection
+
+ lifeTime 5000~50%
+ }
+
+ count 3
+ delay 0
+ period 1000 - ~100%
+ }
+}
diff --git a/assets/sound/edge/blood_splat.wav b/assets/sound/edge/blood_splat.wav
new file mode 100644
index 0000000..16d255e
--- /dev/null
+++ b/assets/sound/edge/blood_splat.wav
Binary files differ