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authorenneract <trem.redman@gmail.com>2014-11-19 11:31:42 +0100
committerenneract <trem.redman@gmail.com>2014-11-19 11:31:42 +0100
commit2a93a38bfa8feab7e7f9be7332f75f2d2b0036e7 (patch)
tree057596e5a50e416cb2e20db81ffd1b070de7a0b5 /src/cgame/cg_draw.c
parentfd19ccb037e349286e3b72a1277c58079056fcc2 (diff)
Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 6af1375..95ced55 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -315,8 +315,7 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p
ps = &cg.snap->ps;
//if the build timer pie is showing don't show this
- if( ( cent->currentState.weapon == WP_ABUILD ||
- cent->currentState.weapon == WP_ABUILD2 ) && ps->stats[ STAT_MISC ] )
+ if( ( cent->currentState.weapon == WP_ABUILD ) && ps->stats[ STAT_MISC ] )
return;
value = ps->persistant[ PERS_CREDIT ];
@@ -467,7 +466,6 @@ static void CG_DrawPlayerClipsRing( rectDef_t *rect, vec4_t backColor,
switch( weapon )
{
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
if( buildTime > MAXIMUM_BUILD_TIME )
buildTime = MAXIMUM_BUILD_TIME;
@@ -868,7 +866,6 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
return;
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
value = cg.snap->ps.persistant[ PERS_BP ];
valueMarked = cg.snap->ps.persistant[ PERS_MARKEDBP ];
@@ -1036,7 +1033,6 @@ static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color )
switch( BG_PrimaryWeapon( ps->stats ) )
{
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
break;
@@ -1074,7 +1070,6 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color )
case WP_NONE:
case WP_BLASTER:
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
return;
@@ -1210,7 +1205,7 @@ static float CG_ChargeProgress( void )
max = LEVEL4_TRAMPLE_CHARGE_MAX;
}
}
- else if( cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER )
+ else if( cg.snap->ps.weapon == WP_FLAMER )
{
min = LCANNON_CHARGE_TIME_MIN;
@@ -1290,7 +1285,7 @@ static void CG_DrawPlayerChargeBar( rectDef_t *rect, vec4_t ref_color,
color[ 3 ] = ref_color[ 3 ] * cg.chargeMeterAlpha;
// Flash red for Lucifer Cannon warning
- if( (cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER ) &&
+ if( (cg.snap->ps.weapon == WP_FLAMER ) &&
cg.snap->ps.stats[ STAT_MISC ] >= LCANNON_CHARGE_TIME_WARN &&
( cg.time & 128 ) )
@@ -2167,8 +2162,8 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color )
}
else
{
- if( curWeapon == WP_ABUILD2 || curWeapon == WP_ALEVEL1_UPG ||
- curWeapon == WP_ALEVEL2_UPG || curWeapon == WP_ALEVEL3_UPG )
+ if( curWeapon == WP_ALEVEL1_UPG || curWeapon == WP_ALEVEL2_UPG ||
+ curWeapon == WP_ALEVEL3_UPG )
{
CG_DrawPic( x + iconSize + leftMargin, y, iconSize,
iconSize, cgs.media.upgradeClassIconShader );