diff options
author | enneract <trem.redman@gmail.com> | 2014-11-19 11:31:42 +0100 |
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committer | enneract <trem.redman@gmail.com> | 2014-11-19 11:31:42 +0100 |
commit | 2a93a38bfa8feab7e7f9be7332f75f2d2b0036e7 (patch) | |
tree | 057596e5a50e416cb2e20db81ffd1b070de7a0b5 /src/cgame/cg_draw.c | |
parent | fd19ccb037e349286e3b72a1277c58079056fcc2 (diff) |
Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 6af1375..95ced55 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -315,8 +315,7 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p ps = &cg.snap->ps; //if the build timer pie is showing don't show this - if( ( cent->currentState.weapon == WP_ABUILD || - cent->currentState.weapon == WP_ABUILD2 ) && ps->stats[ STAT_MISC ] ) + if( ( cent->currentState.weapon == WP_ABUILD ) && ps->stats[ STAT_MISC ] ) return; value = ps->persistant[ PERS_CREDIT ]; @@ -467,7 +466,6 @@ static void CG_DrawPlayerClipsRing( rectDef_t *rect, vec4_t backColor, switch( weapon ) { case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: if( buildTime > MAXIMUM_BUILD_TIME ) buildTime = MAXIMUM_BUILD_TIME; @@ -868,7 +866,6 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color ) return; case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: value = cg.snap->ps.persistant[ PERS_BP ]; valueMarked = cg.snap->ps.persistant[ PERS_MARKEDBP ]; @@ -1036,7 +1033,6 @@ static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color ) switch( BG_PrimaryWeapon( ps->stats ) ) { case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: break; @@ -1074,7 +1070,6 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color ) case WP_NONE: case WP_BLASTER: case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: return; @@ -1210,7 +1205,7 @@ static float CG_ChargeProgress( void ) max = LEVEL4_TRAMPLE_CHARGE_MAX; } } - else if( cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER ) + else if( cg.snap->ps.weapon == WP_FLAMER ) { min = LCANNON_CHARGE_TIME_MIN; @@ -1290,7 +1285,7 @@ static void CG_DrawPlayerChargeBar( rectDef_t *rect, vec4_t ref_color, color[ 3 ] = ref_color[ 3 ] * cg.chargeMeterAlpha; // Flash red for Lucifer Cannon warning - if( (cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER ) && + if( (cg.snap->ps.weapon == WP_FLAMER ) && cg.snap->ps.stats[ STAT_MISC ] >= LCANNON_CHARGE_TIME_WARN && ( cg.time & 128 ) ) @@ -2167,8 +2162,8 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) } else { - if( curWeapon == WP_ABUILD2 || curWeapon == WP_ALEVEL1_UPG || - curWeapon == WP_ALEVEL2_UPG || curWeapon == WP_ALEVEL3_UPG ) + if( curWeapon == WP_ALEVEL1_UPG || curWeapon == WP_ALEVEL2_UPG || + curWeapon == WP_ALEVEL3_UPG ) { CG_DrawPic( x + iconSize + leftMargin, y, iconSize, iconSize, cgs.media.upgradeClassIconShader ); |