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authorMikko Tiusanen <ams@daug.net>2015-01-25 23:47:16 +0200
committerMikko Tiusanen <ams@daug.net>2015-01-25 23:47:16 +0200
commit56382169c394bc6a1e63a91fdd59b58ac3974986 (patch)
treeca7b9e762d4dfc7a11bc01e7dcbe072f465dc343 /src/cgame/cg_draw.c
parent67948a489d2a07b94b6d5a3eeb2b642146865a61 (diff)
Fixed compiler warnings in all game, cgame sources.
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 8e0b88f..e3af715 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -501,12 +501,12 @@ static void CG_DrawPlayerBuildTimerRing( rectDef_t *rect, vec4_t backColor,
vec4_t foreColor, qhandle_t shader )
{
playerState_t *ps = &cg.snap->ps;
- centity_t *cent;
+ // centity_t *cent;
float buildTime = ps->stats[ STAT_MISC ];
float progress;
vec4_t color;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
+ // cent = &cg_entities[ cg.snap->ps.clientNum ];
if( buildTime > MAXIMUM_BUILD_TIME )
buildTime = MAXIMUM_BUILD_TIME;
@@ -887,7 +887,7 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
{
float tx, ty;
char *text;
- int len;
+ // int len;
trap_R_SetColor( color );
if( !bp )
@@ -921,7 +921,7 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
{
float tx, ty;
char *text;
- int len;
+ // int len;
trap_R_SetColor( color );
if( !bp )
@@ -1434,11 +1434,11 @@ static void CG_DrawLevelShot( rectDef_t *rect )
static void CG_DrawEdgeShot( rectDef_t *rect )
{
- const char *info;
+ // const char *info;
qhandle_t pic;
- info = CG_ConfigString( CS_SERVERINFO );
+ // info = CG_ConfigString( CS_SERVERINFO );
pic = trap_R_RegisterShaderNoMip( "ui/assets/warp_splash" );
trap_R_SetColor( NULL );
@@ -1552,11 +1552,11 @@ void CG_DrawLoadingScreen( void )
float CG_GetValue( int ownerDraw )
{
- centity_t *cent;
+ // centity_t *cent;
playerState_t *ps;
weapon_t weapon;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
+ // cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
weapon = BG_GetPlayerWeapon( ps );
@@ -2290,12 +2290,12 @@ static void CG_DrawClock( rectDef_t *rect, float text_x, float text_y,
int i, strLength;
float w, h, totalWidth;
qtime_t qt;
- int t;
+ // int t;
if( !cg_drawClock.integer )
return;
- t = trap_RealTime( &qt );
+ /*t = */trap_RealTime( &qt );
if( cg_drawClock.integer == 2 )
{
@@ -2819,11 +2819,11 @@ CG_DrawWeaponIcon
void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )
{
int maxAmmo;
- centity_t *cent;
+ // centity_t *cent;
playerState_t *ps;
weapon_t weapon;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
+ // cent = &cg_entities[ cg.snap->ps.clientNum ];
ps = &cg.snap->ps;
weapon = BG_GetPlayerWeapon( ps );
@@ -2898,7 +2898,7 @@ static void CG_DrawCrosshair( rectDef_t *rect, vec4_t color )
float x, y;
weaponInfo_t *wi;
weapon_t weapon;
- weapon_t curWeapon = WP_NONE;
+ // weapon_t curWeapon = WP_NONE;
weapon = BG_GetPlayerWeapon( &cg.snap->ps );
@@ -3469,9 +3469,9 @@ CG_DrawLighting
*/
static void CG_DrawLighting( void )
{
- centity_t *cent;
+ // centity_t *cent;
- cent = &cg_entities[ cg.snap->ps.clientNum ];
+ // cent = &cg_entities[ cg.snap->ps.clientNum ];
//fade to black if stamina is low
if( ( cg.snap->ps.stats[ STAT_STAMINA ] < STAMINA_BLACKOUT_LEVEL ) &&
@@ -3671,7 +3671,7 @@ static void CG_DrawVote( team_t team )
static qboolean CG_DrawScoreboard( void )
{
static qboolean firstTime = qtrue;
- float fade, *fadeColor;
+ // float fade, *fadeColor;
if( menuScoreboard )
menuScoreboard->window.flags &= ~WINDOW_FORCED;
@@ -3686,8 +3686,8 @@ static qboolean CG_DrawScoreboard( void )
if( cg.showScores ||
cg.predictedPlayerState.pm_type == PM_INTERMISSION )
{
- fade = 1.0;
- fadeColor = colorWhite;
+ // fade = 1.0;
+ // fadeColor = colorWhite;
}
else
{