diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-04 12:33:20 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-04 12:33:20 +0200 |
commit | eb30895efbad7f5f1ca5d943dbe87ebcd3502fa3 (patch) | |
tree | 45979666162f6a1177320d7c28ecf452746c7ad1 /src/cgame/cg_main.c | |
parent | f3008f9819d57b671a424a0097f50c93926af74e (diff) |
Improve numbers_alt, make health bars' colors change depending on the health, make health bars not appear on entities with 100% health.
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 0fdb028..9e51258 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -781,7 +781,7 @@ static void CG_RegisterGraphics( void ) "gfx/2d/numbers/nine_32b", "gfx/2d/numbers/minus_32b", }; - static char *sb_nums_alt[ 11 ] = + static char *sb_nums_alt[ 12 ] = { "gfx/2d/numbers_alt/0", "gfx/2d/numbers_alt/1", @@ -794,6 +794,7 @@ static void CG_RegisterGraphics( void ) "gfx/2d/numbers_alt/8", "gfx/2d/numbers_alt/9", "gfx/2d/numbers_alt/minus", + "gfx/2d/numbers_alt/slash", }; static char *buildWeaponTimerPieShaders[ 8 ] = { @@ -817,7 +818,7 @@ static void CG_RegisterGraphics( void ) for( i = 0; i < 11; i++ ) cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); - for( i = 0; i < 11; i++ ) + for( i = 0; i < 12; i++ ) cgs.media.numberShadersAlt[ i ] = trap_R_RegisterShader( sb_nums_alt[ i ] ); cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); |