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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-26 11:34:41 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-26 13:17:24 +0200 |
commit | e99ab52825d6b713a12a8ee19b5eaa81e78db28e (patch) | |
tree | 6e05d09962f6c6109e799082de9f62796a5b905d /src/cgame/cg_predict.c | |
parent | 1895729b01532be9589d3606c331cc8f9ca9a9e3 (diff) |
More Wraith changes.
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r-- | src/cgame/cg_predict.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index aa62e4d..7fec761 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -910,6 +910,7 @@ void CG_PredictPlayerState( void ) cg.physicsTime, cg.time, cg.predictedPlayerState.origin ); + cg.warping = !!( cg.predictedPlayerEntity.currentState.eFlags & EF_WARPING ); cg.warpExitBlocked = cg.pmext.warpExitBlocked; // fire events and other transition triggered things |