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authorPaweł Redman <pawel.redman@gmail.com>2015-04-08 21:45:16 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-08 21:45:16 +0200
commitee25f4aadf87fa2852bb345062eeecea9e86d1dc (patch)
treeb7dd37970f250812a67c750d63b901c38fbee35f /src/cgame/cg_view.c
parent0f4407b328c59f132ee5bbf31004d31b81dc3b3b (diff)
Revert human physics to vq3.
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 1221fe9..333e421 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -809,18 +809,6 @@ void CG_OffsetFirstPersonView( void )
cg.predictedPlayerState.pm_type == PM_JETPACK ) )
{
angles[PITCH] += cg.bobfracsin * bob2 * 0.5;
-
- // heavy breathing effects //FIXME: sound
- if( cg.predictedPlayerState.stats[ STAT_STAMINA ] < STAMINA_BREATHING_LEVEL )
- {
- float deltaBreath = ( cg.predictedPlayerState.stats[ STAT_STAMINA ] -
- STAMINA_BREATHING_LEVEL ) / -250.0;
- float deltaAngle = cos( (float)cg.time/150.0 ) * deltaBreath;
-
- deltaAngle += ( deltaAngle < 0 ? -deltaAngle : deltaAngle ) * 0.5;
-
- angles[ PITCH ] -= deltaAngle;
- }
}
//===================================