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authorPaweł Redman <pawel.redman@gmail.com>2015-06-28 21:06:06 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-28 21:06:06 +0200
commit93d2e4414ee25e417ee0d2ca0248448002ea4d5b (patch)
treef8a5884f09d7396bd04f4b356767230144f50d3a /src/cgame/cg_weapons.c
parent5904b538d7fd639429a450b0ad7928cd311213fd (diff)
Remove all code and assets related to Mine, Smoke and Flames.
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 12c2d21..4f2ef13 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -63,8 +63,6 @@ void CG_RegisterUpgrade( int upgradeNum )
//la la la la la, i'm not listening!
if( upgradeNum == UP_GRENADE )
upgradeInfo->upgradeIcon = cg_weapons[ WP_GRENADE ].weaponIcon;
- else if( upgradeNum == UP_MINE )
- upgradeInfo->upgradeIcon = cg_weapons[ WP_MINE ].weaponIcon;
else if( ( icon = BG_Upgrade( upgradeNum )->icon ) )
upgradeInfo->upgradeIcon = trap_R_RegisterShader( icon );
}