diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-07 13:34:17 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-07 13:34:17 +0200 |
commit | 84788917d2deb14f07c5710f2f9eaaae3f0b50a2 (patch) | |
tree | 0eca2e499cd6d744c6be2f55db5c91d1aa906781 /src/cgame | |
parent | 7bf6dbfed060ded89da8c53ae8b712e62bd19da2 (diff) |
Rename damage blobs to damage indicators.
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 121 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 4 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 8 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 6 |
4 files changed, 84 insertions, 55 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 35c53cc..0af9839 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3836,7 +3836,7 @@ static void CG_DrawWarmup( void ) /* ================= -Damage blobs +Damage indicators ================= */ @@ -3848,54 +3848,71 @@ typedef struct int flags; vec3_t origin; vec3_t velocity; -} cg_damageBlob_t; +} cg_damageIndicator_t; -#define MAX_DAMAGE_BLOBS 50 -cg_damageBlob_t cg_damageBlobs[ MAX_DAMAGE_BLOBS ]; +#define MAX_DAMAGE_INDICATORS 50 +cg_damageIndicator_t cg_damageIndicators[ MAX_DAMAGE_INDICATORS ]; -void CG_SpawnDamageBlob( vec3_t origin, int value, int flags ) +/* +================= +CG_SpawnDamageIndicator + +Creates a new local damage indicator +================= +*/ +void CG_SpawnDamageIndicator( vec3_t origin, int value, int flags ) { - centity_t *cent; - cg_damageBlob_t *blob, *oldest = NULL; + int i; + cg_damageIndicator_t *di, *oldest = NULL; - for( blob = cg_damageBlobs; blob < cg_damageBlobs + MAX_DAMAGE_BLOBS; blob++ ) + for( i = 0; i < MAX_DAMAGE_INDICATORS; i++ ) { - if( !oldest || blob->spawnTime < oldest->spawnTime ) - oldest = blob; + di = cg_damageIndicators + i; + + if( !oldest || di->spawnTime < oldest->spawnTime ) + oldest = di; - if( blob->inuse ) + if( di->inuse ) continue; - goto found_blob; + goto found; } - oldest = blob; + oldest = di; -found_blob: +found: - blob->inuse = qtrue; - blob->spawnTime = cg.time; - blob->value = value; - blob->flags = flags; - VectorCopy( origin, blob->origin ); - VectorSet( blob->velocity, crandom( ) * 20, crandom( ) * 20, 100 ); + di->inuse = qtrue; + di->spawnTime = cg.time; + di->value = value; + di->flags = flags; + VectorCopy( origin, di->origin ); + VectorSet( di->velocity, crandom( ) * 20, crandom( ) * 20, 100 ); if( cg_hitSounds.integer > 1 || ( cg_hitSounds.integer == 1 && - ( flags & DAMAGE_BLOB_FRIENDLY ) ) ) + ( flags & DIF_FRIENDLY ) ) ) { int index; - if( flags & DAMAGE_BLOB_FRIENDLY ) + if( flags & DIF_FRIENDLY ) index = 4; else - index = ( flags & ( DAMAGE_BLOB_SPLASH | DAMAGE_BLOB_BUILDABLE ) ); + index = ( flags & ( DIF_INDIRECT | DIF_BUILDABLE ) ); trap_S_StartLocalSound( cgs.media.hitSounds[ index ], CHAN_LOCAL_SOUND ); } } -static void CG_DrawNumber( float x, float y, float h, char *str ) +/* +================= +CG_DrawAltNumber + +Draws a centered (horizontally and vertically) number using the +cgs.media.numbersAlt charset. Used by damage indicators and health bars. +================= +*/ +static void CG_DrawAltNumber( float x, float y, float h, char *str ) { int index, len; float w; @@ -3923,64 +3940,76 @@ static void CG_DrawNumber( float x, float y, float h, char *str ) } } -#define DAMAGE_BLOB_TIME 700 +#define DIF_TIME 700 + +/* +================= +CG_DrawDamageIndicators -static void CG_DrawDamageBlobs( void ) +Handle damage indicators' dynamics, timing out and drawing. +================= +*/ +static void CG_DrawDamageIndicators( void ) { - cg_damageBlob_t *blob; + int i; + cg_damageIndicator_t *di; float dt, x, y, fade, scale; vec4_t color; char str[ 32 ]; dt = 0.001 * cg.frametime; - for( blob = cg_damageBlobs; blob < cg_damageBlobs + MAX_DAMAGE_BLOBS; blob++ ) + for( i = 0; i < MAX_DAMAGE_INDICATORS; i++ ) { - if( !blob->inuse ) + di = cg_damageIndicators + i; + + if( !di->inuse ) continue; - if( blob->spawnTime + DAMAGE_BLOB_TIME < cg.time ) + if( di->spawnTime + DIF_TIME < cg.time ) { - blob->inuse = qfalse; + di->inuse = qfalse; continue; } - if( !CG_WorldToScreen( blob->origin, &x, &y ) ) + if( !CG_WorldToScreen( di->origin, &x, &y ) ) continue; - fade = 1.0f - (float)( cg.time - blob->spawnTime ) / DAMAGE_BLOB_TIME; + fade = 1.0f - (float)( cg.time - di->spawnTime ) / DIF_TIME; - scale = 0.75f * cg_damageBlobSize.value / - pow( Distance( blob->origin, cg.refdef.vieworg ), 0.5f ); + scale = 0.75f * cg_damageIndicatorSize.value / + pow( Distance( di->origin, cg.refdef.vieworg ), 0.5f ); - Com_sprintf( str, sizeof( str ), "%d", blob->value ); + Com_sprintf( str, sizeof( str ), "%d", di->value ); - if( blob->flags & DAMAGE_BLOB_FRIENDLY ) + if( di->flags & DIF_FRIENDLY ) VectorSet( color, 1, 0, 0 ); + else if( di->flags & DIF_PERSISTENT ) + VectorSet( color, 0, 1, 0 ); else { - if( blob->flags & DAMAGE_BLOB_BUILDABLE ) + if( di->flags & DIF_BUILDABLE ) { - if( blob->flags & DAMAGE_BLOB_SPLASH ) + if( di->flags & DIF_INDIRECT ) VectorSet( color, 1, 0.5, 0 ); else VectorSet( color, 0.7, 0.7, 0.7 ); } else { - if( blob->flags & DAMAGE_BLOB_SPLASH ) + if( di->flags & DIF_INDIRECT ) VectorSet( color, 1, 1, 0 ); else VectorSet( color, 1, 1, 1 ); } } - color[ 3 ] = cg_damageBlobAlpha.value * fade; + color[ 3 ] = cg_damageIndicatorAlpha.value * fade; trap_R_SetColor( color ); - CG_DrawNumber( x, y, scale, str ); + CG_DrawAltNumber( x, y, scale, str ); - VectorMA( blob->origin, dt, blob->velocity, blob->origin ); - blob->velocity[ 2 ] -= 300 * dt; + VectorMA( di->origin, dt, di->velocity, di->origin ); + di->velocity[ 2 ] -= 300 * dt; } trap_R_SetColor( NULL ); @@ -4110,7 +4139,7 @@ static void CG_DrawHealthBars( void ) VectorSet( color, 1, 1, 1 ); trap_R_SetColor( color ); - CG_DrawNumber( x, y, h, buffer ); + CG_DrawAltNumber( x, y, h, buffer ); } } @@ -4165,8 +4194,8 @@ static void CG_Draw2D( void ) CG_DrawBuildableStatus( ); } - CG_DrawDamageBlobs( ); CG_DrawHealthBars( ); + CG_DrawDamageIndicators( ); if( !menu ) { diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 6c3325a..dc40f22 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1609,8 +1609,8 @@ extern vmCvar_t cg_viewQuake; extern vmCvar_t cg_viewQuakeLambda; extern vmCvar_t cg_viewQuakeLimit; -extern vmCvar_t cg_damageBlobSize; -extern vmCvar_t cg_damageBlobAlpha; +extern vmCvar_t cg_damageIndicatorSize; +extern vmCvar_t cg_damageIndicatorAlpha; extern vmCvar_t cg_healthBarSize; extern vmCvar_t cg_healthBarAlpha; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 06fd2a3..f562728 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -232,8 +232,8 @@ vmCvar_t cg_viewQuake; vmCvar_t cg_viewQuakeLambda; vmCvar_t cg_viewQuakeLimit; -vmCvar_t cg_damageBlobSize; -vmCvar_t cg_damageBlobAlpha; +vmCvar_t cg_damageIndicatorSize; +vmCvar_t cg_damageIndicatorAlpha; vmCvar_t cg_healthBarSize; vmCvar_t cg_healthBarAlpha; @@ -389,8 +389,8 @@ static cvarTable_t cvarTable[ ] = { &cg_viewQuakeLambda, "cg_viewQuakeLambda", "-10", CVAR_ARCHIVE }, { &cg_viewQuakeLimit, "cg_viewQuakeLimit", "5", CVAR_ARCHIVE }, - { &cg_damageBlobSize, "cg_damageBlobSize", "400", CVAR_ARCHIVE }, - { &cg_damageBlobAlpha, "cg_damageBlobAlpha", "0.8", CVAR_ARCHIVE }, + { &cg_damageIndicatorSize, "cg_damageIndicatorSize", "400", CVAR_ARCHIVE }, + { &cg_damageIndicatorAlpha, "cg_damageIndicatorAlpha", "0.8", CVAR_ARCHIVE }, { &cg_healthBarSize, "cg_healthBarSize", "2000", CVAR_ARCHIVE }, { &cg_healthBarAlpha, "cg_healthBarAlpha", "0.5", CVAR_ARCHIVE }, diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index d8a9323..a373e5a 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -1336,7 +1336,7 @@ static void CG_GameCmds_f( void ) trap_AddCommand( CG_Argv( i ) ); } -static void CG_DamageBlob_f( void ) +static void CG_DamageIndicator_f( void ) { int i, count = trap_Argc( ), value, flags; vec3_t origin; @@ -1349,7 +1349,7 @@ static void CG_DamageBlob_f( void ) value = atoi( CG_Argv( i + 3 ) ); flags = atoi( CG_Argv( i + 4 ) ); - CG_SpawnDamageBlob( origin, value, flags ); + CG_SpawnDamageIndicator( origin, value, flags ); } } @@ -1360,7 +1360,7 @@ static consoleCommand_t svcommands[ ] = { "cmds", CG_GameCmds_f }, { "cp", CG_CenterPrint_f }, { "cs", CG_ConfigStringModified }, - { "dblob", CG_DamageBlob_f }, + { "di", CG_DamageIndicator_f }, { "map_restart", CG_MapRestart }, { "poisoncloud", CG_PoisonCloud_f }, { "print", CG_Print_f }, |