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authorPaweł Redman <pawel.redman@gmail.com>2015-06-26 11:34:41 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-26 13:17:24 +0200
commite99ab52825d6b713a12a8ee19b5eaa81e78db28e (patch)
tree6e05d09962f6c6109e799082de9f62796a5b905d /src/cgame
parent1895729b01532be9589d3606c331cc8f9ca9a9e3 (diff)
More Wraith changes.
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_draw.c2
-rw-r--r--src/cgame/cg_event.c4
-rw-r--r--src/cgame/cg_local.h1
-rw-r--r--src/cgame/cg_predict.c1
-rw-r--r--src/cgame/cg_weapons.c2
5 files changed, 8 insertions, 2 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 6328f42..15a5cc4 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -4143,7 +4143,7 @@ CG_DrawWarpOverlay
*/
static void CG_DrawWarpOverlay( void )
{
- if( !( cg.predictedPlayerEntity.currentState.eFlags & EF_WARPING ) ||
+ if( !cg.warping ||
cg.renderingThirdPerson )
{
return;
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 4ce475e..4ce2b25 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -135,6 +135,9 @@ static void CG_Obituary( entityState_t *ent )
case MOD_SPITEFUL_ABCESS:
message = "^5was raped by a Spiteful Abcess";
break;
+ case MOD_WARP_BLOCKED:
+ message = "^5warped into a wall";
+ break;
default:
message = NULL;
break;
@@ -644,6 +647,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
ci = &cgs.clientinfo[ clientNum ];
if( ci->team != cg.snap->ps.stats[ STAT_TEAM ] &&
+ cg.snap->ps.stats[ STAT_TEAM ] != TEAM_NONE &&
( es->eFlags & EF_WARPING ) )
{
warpingEnemyWraith = qtrue;
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 5b8f8b0..91ea3a9 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1162,6 +1162,7 @@ typedef struct
float viewQuake;
+ qboolean warping;
qboolean warpExitBlocked;
} cg_t;
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index aa62e4d..7fec761 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -910,6 +910,7 @@ void CG_PredictPlayerState( void )
cg.physicsTime, cg.time, cg.predictedPlayerState.origin );
+ cg.warping = !!( cg.predictedPlayerEntity.currentState.eFlags & EF_WARPING );
cg.warpExitBlocked = cg.pmext.warpExitBlocked;
// fire events and other transition triggered things
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 69b8b90..12c2d21 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1132,7 +1132,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
}
- if( ps && ( cent->currentState.eFlags & EF_WARPING ) )
+ if( ps && cg.warping )
{
trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin,
vec3_origin, cgs.media.warpingSound );