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authorMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
committerMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
commit01beb9919b95479d8be040bec74abc5cc67a5e43 (patch)
tree65f0b79e793848491832756a4c3a32b23668fab3 /src/client/cl_console.c
parent191d731da136b7ee959a17e63111c9146219a768 (diff)
Initial import.
Diffstat (limited to 'src/client/cl_console.c')
-rw-r--r--src/client/cl_console.c624
1 files changed, 624 insertions, 0 deletions
diff --git a/src/client/cl_console.c b/src/client/cl_console.c
new file mode 100644
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--- /dev/null
+++ b/src/client/cl_console.c
@@ -0,0 +1,624 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2009 Darklegion Development
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// console.c
+
+#include "client.h"
+
+
+int g_console_field_width = 78;
+
+
+#define NUM_CON_TIMES 4
+
+#define CON_TEXTSIZE 163840
+typedef struct {
+ qboolean initialized;
+
+ short text[CON_TEXTSIZE];
+ int current; // line where next message will be printed
+ int x; // offset in current line for next print
+ int display; // bottom of console displays this line
+
+ int linewidth; // characters across screen
+ int totallines; // total lines in console scrollback
+
+ float xadjust; // for wide aspect screens
+
+ float displayFrac; // aproaches finalFrac at scr_conspeed
+ float finalFrac; // 0.0 to 1.0 lines of console to display
+
+ int vislines; // in scanlines
+
+ vec4_t color;
+} console_t;
+
+extern console_t con;
+
+console_t con;
+
+cvar_t *con_conspeed;
+
+#define DEFAULT_CONSOLE_WIDTH 78
+
+vec4_t console_color = {1.0, 1.0, 1.0, 1.0};
+
+
+/*
+================
+Con_ToggleConsole_f
+================
+*/
+void Con_ToggleConsole_f (void) {
+ // Can't toggle the console when it's the only thing available
+ if ( cls.state == CA_DISCONNECTED && Key_GetCatcher( ) == KEYCATCH_CONSOLE ) {
+ return;
+ }
+
+ Field_Clear( &g_consoleField );
+ g_consoleField.widthInChars = g_console_field_width;
+
+ Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
+}
+
+/*
+================
+Con_Clear_f
+================
+*/
+void Con_Clear_f (void) {
+ int i;
+
+ for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
+ con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+ }
+
+ Con_Bottom(); // go to end
+}
+
+
+/*
+================
+Con_Dump_f
+
+Save the console contents out to a file
+================
+*/
+void Con_Dump_f (void)
+{
+ int l, x, i;
+ short *line;
+ fileHandle_t f;
+ char buffer[1024];
+
+ if (Cmd_Argc() != 2)
+ {
+ Com_Printf ("usage: condump <filename>\n");
+ return;
+ }
+
+ Com_Printf ("Dumped console text to %s.\n", Cmd_Argv(1) );
+
+ f = FS_FOpenFileWrite( Cmd_Argv( 1 ) );
+ if (!f)
+ {
+ Com_Printf ("ERROR: couldn't open.\n");
+ return;
+ }
+
+ // skip empty lines
+ for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
+ {
+ line = con.text + (l%con.totallines)*con.linewidth;
+ for (x=0 ; x<con.linewidth ; x++)
+ if ((line[x] & 0xff) != ' ')
+ break;
+ if (x != con.linewidth)
+ break;
+ }
+
+ // write the remaining lines
+ buffer[con.linewidth] = 0;
+ for ( ; l <= con.current ; l++)
+ {
+ line = con.text + (l%con.totallines)*con.linewidth;
+ for(i=0; i<con.linewidth; i++)
+ buffer[i] = line[i] & 0xff;
+ for (x=con.linewidth-1 ; x>=0 ; x--)
+ {
+ if (buffer[x] == ' ')
+ buffer[x] = 0;
+ else
+ break;
+ }
+ strcat( buffer, "\n" );
+ FS_Write(buffer, strlen(buffer), f);
+ }
+
+ FS_FCloseFile( f );
+}
+
+
+/*
+================
+Con_ClearNotify
+================
+*/
+void Con_ClearNotify( void ) {
+ Cmd_TokenizeString( NULL );
+ CL_GameConsoleText( );
+}
+
+
+
+/*
+================
+Con_CheckResize
+
+If the line width has changed, reformat the buffer.
+================
+*/
+void Con_CheckResize (void)
+{
+ int i, j, width, oldwidth, oldtotallines, numlines, numchars;
+ short tbuf[CON_TEXTSIZE];
+
+ width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
+
+ if (width == con.linewidth)
+ return;
+
+ if (width < 1) // video hasn't been initialized yet
+ {
+ width = DEFAULT_CONSOLE_WIDTH;
+ con.linewidth = width;
+ con.totallines = CON_TEXTSIZE / con.linewidth;
+ for(i=0; i<CON_TEXTSIZE; i++)
+
+ con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+ }
+ else
+ {
+ oldwidth = con.linewidth;
+ con.linewidth = width;
+ oldtotallines = con.totallines;
+ con.totallines = CON_TEXTSIZE / con.linewidth;
+ numlines = oldtotallines;
+
+ if (con.totallines < numlines)
+ numlines = con.totallines;
+
+ numchars = oldwidth;
+
+ if (con.linewidth < numchars)
+ numchars = con.linewidth;
+
+ Com_Memcpy (tbuf, con.text, CON_TEXTSIZE * sizeof(short));
+ for(i=0; i<CON_TEXTSIZE; i++)
+
+ con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+
+
+ for (i=0 ; i<numlines ; i++)
+ {
+ for (j=0 ; j<numchars ; j++)
+ {
+ con.text[(con.totallines - 1 - i) * con.linewidth + j] =
+ tbuf[((con.current - i + oldtotallines) %
+ oldtotallines) * oldwidth + j];
+ }
+ }
+ }
+
+ con.current = con.totallines - 1;
+ con.display = con.current;
+}
+
+/*
+==================
+Cmd_CompleteTxtName
+==================
+*/
+void Cmd_CompleteTxtName( char *args, int argNum ) {
+ if( argNum == 2 ) {
+ Field_CompleteFilename( "", "txt", qfalse, qtrue );
+ }
+}
+
+
+/*
+================
+Con_Init
+================
+*/
+void Con_Init (void) {
+ int i;
+
+ con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
+
+ Field_Clear( &g_consoleField );
+ g_consoleField.widthInChars = g_console_field_width;
+ for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
+ Field_Clear( &historyEditLines[i] );
+ historyEditLines[i].widthInChars = g_console_field_width;
+ }
+ CL_LoadConsoleHistory( );
+
+ Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
+ Cmd_AddCommand ("clear", Con_Clear_f);
+ Cmd_AddCommand ("condump", Con_Dump_f);
+ Cmd_SetCommandCompletionFunc( "condump", Cmd_CompleteTxtName );
+}
+
+
+/*
+===============
+Con_Linefeed
+===============
+*/
+void Con_Linefeed (qboolean skipnotify)
+{
+ int i;
+
+ con.x = 0;
+ if (con.display == con.current)
+ con.display++;
+ con.current++;
+ for(i=0; i<con.linewidth; i++)
+ con.text[(con.current%con.totallines)*con.linewidth+i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
+}
+
+/*
+================
+CL_ConsolePrint
+
+Handles cursor positioning, line wrapping, etc
+All console printing must go through this in order to be logged to disk
+If no console is visible, the text will appear at the top of the game window
+================
+*/
+void CL_ConsolePrint( char *txt ) {
+ int y, l;
+ unsigned char c;
+ unsigned short color;
+ qboolean skipnotify = qfalse; // NERVE - SMF
+
+ // TTimo - prefix for text that shows up in console but not in notify
+ // backported from RTCW
+ if ( !Q_strncmp( txt, "[skipnotify]", 12 ) ) {
+ skipnotify = qtrue;
+ txt += 12;
+ }
+
+ // for some demos we don't want to ever show anything on the console
+ if ( cl_noprint && cl_noprint->integer ) {
+ return;
+ }
+
+ if (!con.initialized) {
+ con.color[0] =
+ con.color[1] =
+ con.color[2] =
+ con.color[3] = 1.0f;
+ con.linewidth = -1;
+ Con_CheckResize ();
+ con.initialized = qtrue;
+ }
+
+ if( !skipnotify && !( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
+ Cmd_SaveCmdContext( );
+
+ // feed the text to cgame
+ Cmd_TokenizeString( txt );
+ CL_GameConsoleText( );
+
+ Cmd_RestoreCmdContext( );
+ }
+
+ color = ColorIndex(COLOR_WHITE);
+
+ while ( (c = *((unsigned char *) txt)) != 0 ) {
+ if ( Q_IsColorString( txt ) ) {
+ color = ColorIndex( *(txt+1) );
+ txt += 2;
+ continue;
+ }
+
+ // count word length
+ for (l=0 ; l< con.linewidth ; l++) {
+ if ( txt[l] <= ' ') {
+ break;
+ }
+
+ }
+
+ // word wrap
+ if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
+ Con_Linefeed(skipnotify);
+
+ }
+
+ txt++;
+
+ switch (c)
+ {
+ case INDENT_MARKER:
+ break;
+ case '\n':
+ Con_Linefeed (skipnotify);
+ break;
+ case '\r':
+ con.x = 0;
+ break;
+ default: // display character and advance
+ y = con.current % con.totallines;
+ con.text[y*con.linewidth+con.x] = (color << 8) | c;
+ con.x++;
+ if(con.x >= con.linewidth)
+ Con_Linefeed(skipnotify);
+ break;
+ }
+ }
+}
+
+
+/*
+==============================================================================
+
+DRAWING
+
+==============================================================================
+*/
+
+
+/*
+================
+Con_DrawInput
+
+Draw the editline after a ] prompt
+================
+*/
+void Con_DrawInput (void) {
+ int y;
+
+ if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
+ return;
+ }
+
+ y = con.vislines - ( SMALLCHAR_HEIGHT * 2 );
+
+ re.SetColor( con.color );
+
+ SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, ']' );
+
+ Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
+ SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue );
+}
+
+/*
+================
+Con_DrawSolidConsole
+
+Draws the console with the solid background
+================
+*/
+void Con_DrawSolidConsole( float frac ) {
+ int i, x, y;
+ int rows;
+ short *text;
+ int row;
+ int lines;
+// qhandle_t conShader;
+ int currentColor;
+ vec4_t color;
+
+ lines = cls.glconfig.vidHeight * frac;
+ if (lines <= 0)
+ return;
+
+ if (lines > cls.glconfig.vidHeight )
+ lines = cls.glconfig.vidHeight;
+
+ // on wide screens, we will center the text
+ con.xadjust = 0;
+ SCR_AdjustFrom640( &con.xadjust, NULL, NULL, NULL );
+
+ // draw the background
+ y = frac * SCREEN_HEIGHT;
+ if ( y < 1 ) {
+ y = 0;
+ }
+ else {
+ SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader );
+ }
+
+ color[0] = 1;
+ color[1] = 0;
+ color[2] = 0;
+ color[3] = 1;
+ SCR_FillRect( 0, y, SCREEN_WIDTH, 2, color );
+
+
+ // draw the version number
+
+ re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
+
+ i = strlen( Q3_VERSION );
+
+ for (x=0 ; x<i ; x++) {
+ SCR_DrawSmallChar( cls.glconfig.vidWidth - ( i - x + 1 ) * SMALLCHAR_WIDTH,
+ lines - SMALLCHAR_HEIGHT, Q3_VERSION[x] );
+ }
+
+
+ // draw the text
+ con.vislines = lines;
+ rows = (lines-SMALLCHAR_WIDTH)/SMALLCHAR_WIDTH; // rows of text to draw
+
+ y = lines - (SMALLCHAR_HEIGHT*3);
+
+ // draw from the bottom up
+ if (con.display != con.current)
+ {
+ // draw arrows to show the buffer is backscrolled
+ re.SetColor( g_color_table[ColorIndex(COLOR_RED)] );
+ for (x=0 ; x<con.linewidth ; x+=4)
+ SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, '^' );
+ y -= SMALLCHAR_HEIGHT;
+ rows--;
+ }
+
+ row = con.display;
+
+ if ( con.x == 0 ) {
+ row--;
+ }
+
+ currentColor = 7;
+ re.SetColor( g_color_table[currentColor] );
+
+ for (i=0 ; i<rows ; i++, y -= SMALLCHAR_HEIGHT, row--)
+ {
+ if (row < 0)
+ break;
+ if (con.current - row >= con.totallines) {
+ // past scrollback wrap point
+ continue;
+ }
+
+ text = con.text + (row % con.totallines)*con.linewidth;
+
+ for (x=0 ; x<con.linewidth ; x++) {
+ if ( ( text[x] & 0xff ) == ' ' ) {
+ continue;
+ }
+
+ if ( ( (text[x]>>8)&7 ) != currentColor ) {
+ currentColor = (text[x]>>8)&7;
+ re.SetColor( g_color_table[currentColor] );
+ }
+ SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
+ }
+ }
+
+ // draw the input prompt, user text, and cursor if desired
+ Con_DrawInput ();
+
+ re.SetColor( NULL );
+}
+
+
+
+/*
+==================
+Con_DrawConsole
+==================
+*/
+void Con_DrawConsole( void ) {
+ // check for console width changes from a vid mode change
+ Con_CheckResize ();
+
+ // if disconnected, render console full screen
+ if ( cls.state == CA_DISCONNECTED ) {
+ if ( !( Key_GetCatcher( ) & (KEYCATCH_UI | KEYCATCH_CGAME)) ) {
+ Con_DrawSolidConsole( 1.0 );
+ return;
+ }
+ }
+
+ if ( con.displayFrac ) {
+ Con_DrawSolidConsole( con.displayFrac );
+ }
+
+ if( Key_GetCatcher( ) & ( KEYCATCH_UI | KEYCATCH_CGAME ) )
+ return;
+}
+
+//================================================================
+
+/*
+==================
+Con_RunConsole
+
+Scroll it up or down
+==================
+*/
+void Con_RunConsole (void) {
+ // decide on the destination height of the console
+ if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
+ con.finalFrac = 0.5; // half screen
+ else
+ con.finalFrac = 0; // none visible
+
+ // scroll towards the destination height
+ if (con.finalFrac < con.displayFrac)
+ {
+ con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
+ if (con.finalFrac > con.displayFrac)
+ con.displayFrac = con.finalFrac;
+
+ }
+ else if (con.finalFrac > con.displayFrac)
+ {
+ con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
+ if (con.finalFrac < con.displayFrac)
+ con.displayFrac = con.finalFrac;
+ }
+
+}
+
+
+void Con_PageUp( void ) {
+ con.display -= 2;
+ if ( con.current - con.display >= con.totallines ) {
+ con.display = con.current - con.totallines + 1;
+ }
+}
+
+void Con_PageDown( void ) {
+ con.display += 2;
+ if (con.display > con.current) {
+ con.display = con.current;
+ }
+}
+
+void Con_Top( void ) {
+ con.display = con.totallines;
+ if ( con.current - con.display >= con.totallines ) {
+ con.display = con.current - con.totallines + 1;
+ }
+}
+
+void Con_Bottom( void ) {
+ con.display = con.current;
+}
+
+
+void Con_Close( void ) {
+ if ( !com_cl_running->integer ) {
+ return;
+ }
+ Field_Clear( &g_consoleField );
+ Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
+ con.finalFrac = 0; // none visible
+ con.displayFrac = 0;
+}