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authorMikko Tiusanen <ams@daug.net>2014-07-22 00:21:00 +0300
committerMikko Tiusanen <ams@daug.net>2014-07-22 00:21:00 +0300
commit4c26da913161e0bc3d5a912c6b154e33c38d9546 (patch)
tree2ec1adbca3e49c502d006f62ace7ade643ecced5 /src/game/bg_misc.c
parent8ec700b583a9f061072270d1c18964942f4e17fc (diff)
Added basic portable force field implementation as lasgun secondary fire.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 5bdd5cd..9daed0b 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3450,11 +3450,11 @@ static const weaponAttributes_t bg_weapons[ ] =
qfalse, //int infiniteAmmo;
qtrue, //int usesEnergy;
LASGUN_REPEAT, //int repeatRate1;
- 0, //int repeatRate2;
+ LASGUN_REPEAT2, //int repeatRate2;
0, //int repeatRate3;
LASGUN_RELOAD, //int reloadTime;
LASGUN_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
+ qtrue, //qboolean hasAltMode;
qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
@@ -3478,7 +3478,7 @@ static const weaponAttributes_t bg_weapons[ ] =
qtrue, //int usesEnergy;
MDRIVER_REPEAT, //int repeatRate1;
0, //int repeatRate2;
- MDRIVER_REPEAT2, //int repeatRate3;
+ MDRIVER_REPEAT2, //int repeatRate3;
MDRIVER_RELOAD, //int reloadTime;
MDRIVER_K_SCALE, //float knockbackScale;
qfalse, //qboolean hasAltMode;