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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-28 21:06:06 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-28 21:06:06 +0200 |
commit | 93d2e4414ee25e417ee0d2ca0248448002ea4d5b (patch) | |
tree | f8a5884f09d7396bd04f4b356767230144f50d3a /src/game/bg_misc.c | |
parent | 5904b538d7fd639429a450b0ad7928cd311213fd (diff) |
Remove all code and assets related to Mine, Smoke and Flames.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index e668b14..ff158bb 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -3531,31 +3531,6 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_HUMANS //team_t team; }, { - WP_MINE, //int weaponNum; - MINE_PRICE, //int price; - STAGE_GE_5, //int stages - SLOT_NONE, //int slots; - "mine", //char *weaponName; - "Sticky Grenade", //char *weaponHumanName; - "", - 1, //int maxAmmo; - 0, //int maxClips; - qfalse, //int infiniteAmmo; - qfalse, //int usesEnergy; - MINE_REPEAT, //int repeatRate1; - 0, //int repeatRate2; - 0, //int repeatRate3; - 0, //int reloadTime; - MINE_K_SCALE, //float knockbackScale; - qfalse, //qboolean hasAltMode; - qfalse, //qboolean hasThirdMode; - qfalse, //qboolean canZoom; - 90.0f, //float zoomFov; - qfalse, //qboolean purchasable; - qfalse, //qboolean longRanged; - TEAM_HUMANS //WUTeam_t team; - }, - { WP_HIVE, //int weaponNum; 0, //int price; STAGE_GE_1, //int stages @@ -3872,32 +3847,6 @@ static const upgradeAttributes_t bg_upgrades[ ] = TEAM_HUMANS //team_t team; }, { - UP_MINE, //int upgradeNum; - MINE_PRICE, //int price; - STAGE_GE_5, //int stages - SLOT_NONE, //int slots; - "min", //char *upgradeName; - "[yenade]Mine", //char *upgradeHumanName; - "", - 0, - qtrue, //qboolean purchasable - qtrue, //qboolean usable - TEAM_HUMANS //WUTeam_t team; - }, - { - UP_SMOKE, //int upgradeNum; - SMOKE_PRICE, //int price; - STAGE_GE_5, //int stages - SLOT_NONE, //int slots; - "smo", //char *upgradeName; - "[yenade]Smoke Grenade", //char *upgradeHumanName; - "", - 0, - qfalse, //qboolean purchasable - qtrue, //qboolean usable - TEAM_HUMANS //WUTeam_t team; - }, - { UP_AMMO, //int upgradeNum; 0, //int price; STAGE_GE_1, //int stages @@ -4106,7 +4055,6 @@ char *eventnames[ ] = "EV_PLAYER_TELEPORT_IN", "EV_PLAYER_TELEPORT_OUT", "EV_GRENADE_BOUNCE", // eventParm will be the soundindex - "EV_MINE_BOUNCE", // eventParm will be the soundindex "EV_GENERAL_SOUND", "EV_GLOBAL_SOUND", // no attenuation "EV_BULLET_HIT_FLESH", |