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authorPaweł Redman <pawel.redman@gmail.com>2015-06-28 21:06:06 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-28 21:06:06 +0200
commit93d2e4414ee25e417ee0d2ca0248448002ea4d5b (patch)
treef8a5884f09d7396bd04f4b356767230144f50d3a /src/game/bg_misc.c
parent5904b538d7fd639429a450b0ad7928cd311213fd (diff)
Remove all code and assets related to Mine, Smoke and Flames.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index e668b14..ff158bb 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3531,31 +3531,6 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //team_t team;
},
{
- WP_MINE, //int weaponNum;
- MINE_PRICE, //int price;
- STAGE_GE_5, //int stages
- SLOT_NONE, //int slots;
- "mine", //char *weaponName;
- "Sticky Grenade", //char *weaponHumanName;
- "",
- 1, //int maxAmmo;
- 0, //int maxClips;
- qfalse, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- MINE_REPEAT, //int repeatRate1;
- 0, //int repeatRate2;
- 0, //int repeatRate3;
- 0, //int reloadTime;
- MINE_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
- qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- TEAM_HUMANS //WUTeam_t team;
- },
- {
WP_HIVE, //int weaponNum;
0, //int price;
STAGE_GE_1, //int stages
@@ -3872,32 +3847,6 @@ static const upgradeAttributes_t bg_upgrades[ ] =
TEAM_HUMANS //team_t team;
},
{
- UP_MINE, //int upgradeNum;
- MINE_PRICE, //int price;
- STAGE_GE_5, //int stages
- SLOT_NONE, //int slots;
- "min", //char *upgradeName;
- "[yenade]Mine", //char *upgradeHumanName;
- "",
- 0,
- qtrue, //qboolean purchasable
- qtrue, //qboolean usable
- TEAM_HUMANS //WUTeam_t team;
- },
- {
- UP_SMOKE, //int upgradeNum;
- SMOKE_PRICE, //int price;
- STAGE_GE_5, //int stages
- SLOT_NONE, //int slots;
- "smo", //char *upgradeName;
- "[yenade]Smoke Grenade", //char *upgradeHumanName;
- "",
- 0,
- qfalse, //qboolean purchasable
- qtrue, //qboolean usable
- TEAM_HUMANS //WUTeam_t team;
- },
- {
UP_AMMO, //int upgradeNum;
0, //int price;
STAGE_GE_1, //int stages
@@ -4106,7 +4055,6 @@ char *eventnames[ ] =
"EV_PLAYER_TELEPORT_IN",
"EV_PLAYER_TELEPORT_OUT",
"EV_GRENADE_BOUNCE", // eventParm will be the soundindex
- "EV_MINE_BOUNCE", // eventParm will be the soundindex
"EV_GENERAL_SOUND",
"EV_GLOBAL_SOUND", // no attenuation
"EV_BULLET_HIT_FLESH",