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authorMikko Tiusanen <ams@daug.net>2014-06-02 22:25:08 +0300
committerMikko Tiusanen <ams@daug.net>2014-06-02 22:25:08 +0300
commita52416fa709f00d5581dc1b4722b836561a0f3fe (patch)
treed36768748dbff823cee5d1f613dc3123ced36fbb /src/game/bg_misc.c
parenteb96542aefac01d68617f54e92cf4c8bae0c6d44 (diff)
Disabled adv mara wallwalk and barbs.
Commented out extra print score scaling debug messages.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index c826199..89d2335 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2385,7 +2385,7 @@ static const classAttributes_t bg_classList[ ] =
LEVEL2_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL2_REGEN, //float regenRate;
- SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE|SCA_WALLCLIMBER, //int abilities;
+ SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL2, //weapon_t startWeapon
0.0f, //float buildDist;
90, //int fov;
@@ -2407,14 +2407,12 @@ static const classAttributes_t bg_classList[ ] =
PCL_ALIEN_LEVEL2_UPG, //int classnum;
"level2upg", //char *classname;
"The Advanced Marauder has all the abilities of the basic Marauder "
- "with the addition of an area effect electric shock attack. "
- "It also has 3 barbs which may be used to attack humans "
- "from a distance.",
+ "with the addition of an area effect electric shock attack.",
( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL2_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
LEVEL2_UPG_REGEN, //float regenRate;
- SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE|SCA_WALLCLIMBER, //int abilities;
+ SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
WP_ALEVEL2_UPG, //weapon_t startWeapon
0.0f, //float buildDist;
90, //int fov;
@@ -3213,17 +3211,17 @@ static const weaponAttributes_t bg_weapons[ ] =
"level2upg", //char *weaponName;
"Zap", //char *humanName;
"",
- 3, //int maxAmmo;
+ 0, //int maxAmmo;
0, //int maxClips;
qtrue, //int infiniteAmmo;
qfalse, //int usesEnergy;
LEVEL2_CLAW_U_REPEAT, //int repeatRate1;
LEVEL2_AREAZAP_REPEAT,//int repeatRate2;
- LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3;
+ 0, //LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3;
0, //int reloadTime;
LEVEL2_CLAW_U_K_SCALE,//float knockbackScale;
qtrue, //qboolean hasAltMode;
- qtrue, //qboolean hasThirdMode;
+ qfalse, //qboolean hasThirdMode;
qfalse, //qboolean canZoom;
90.0f, //float zoomFov;
qfalse, //qboolean purchasable;