diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-06-02 22:25:08 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-06-02 22:25:08 +0300 |
commit | a52416fa709f00d5581dc1b4722b836561a0f3fe (patch) | |
tree | d36768748dbff823cee5d1f613dc3123ced36fbb /src/game/bg_misc.c | |
parent | eb96542aefac01d68617f54e92cf4c8bae0c6d44 (diff) |
Disabled adv mara wallwalk and barbs.
Commented out extra print score scaling debug messages.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index c826199..89d2335 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2385,7 +2385,7 @@ static const classAttributes_t bg_classList[ ] = LEVEL2_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL2_REGEN, //float regenRate; - SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE|SCA_WALLCLIMBER, //int abilities; + SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL2, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; @@ -2407,14 +2407,12 @@ static const classAttributes_t bg_classList[ ] = PCL_ALIEN_LEVEL2_UPG, //int classnum; "level2upg", //char *classname; "The Advanced Marauder has all the abilities of the basic Marauder " - "with the addition of an area effect electric shock attack. " - "It also has 3 barbs which may be used to attack humans " - "from a distance.", + "with the addition of an area effect electric shock attack.", ( 1 << S2 )|( 1 << S3 ), //int stages LEVEL2_UPG_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL2_UPG_REGEN, //float regenRate; - SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE|SCA_WALLCLIMBER, //int abilities; + SCA_WALLJUMPER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; WP_ALEVEL2_UPG, //weapon_t startWeapon 0.0f, //float buildDist; 90, //int fov; @@ -3213,17 +3211,17 @@ static const weaponAttributes_t bg_weapons[ ] = "level2upg", //char *weaponName; "Zap", //char *humanName; "", - 3, //int maxAmmo; + 0, //int maxAmmo; 0, //int maxClips; qtrue, //int infiniteAmmo; qfalse, //int usesEnergy; LEVEL2_CLAW_U_REPEAT, //int repeatRate1; LEVEL2_AREAZAP_REPEAT,//int repeatRate2; - LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3; + 0, //LEVEL2_BOUNCEBALL_REPEAT,//int repeatRate3; 0, //int reloadTime; LEVEL2_CLAW_U_K_SCALE,//float knockbackScale; qtrue, //qboolean hasAltMode; - qtrue, //qboolean hasThirdMode; + qfalse, //qboolean hasThirdMode; qfalse, //qboolean canZoom; 90.0f, //float zoomFov; qfalse, //qboolean purchasable; |