summaryrefslogtreecommitdiff
path: root/src/game/bg_misc.c
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2015-06-22 01:02:01 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-22 01:02:01 +0200
commitdc87cba52101aa4c6ad94c652460bff8520231bd (patch)
tree0add2e6edf633a2f7c7a137f0c5238466e1f323f /src/game/bg_misc.c
parent88e570be6c8b732d81cdb69ce0235ef9e8ef5885 (diff)
Remove Advanced Dretch.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c55
1 files changed, 1 insertions, 54 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 7971aa8..7f6a8a6 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2288,39 +2288,11 @@ static const classAttributes_t bg_classList[ ] =
400.0f, //float stopSpeed;
250.0f, //float jumpMagnitude;
2.0f, //float knockbackScale;
- { PCL_ALIEN_LEVEL1, PCL_ALIEN_LEVEL0_UPG, PCL_NONE }, //int children[ 3 ];
+ { PCL_ALIEN_LEVEL1, PCL_NONE }, //int children[ 3 ];
LEVEL0_COST, //int cost;
LEVEL0_VALUE, //int value;
},
{
- PCL_ALIEN_LEVEL0_UPG, //int classnum;
- "level0upg", //char *classname;
- "In addition to the basic Dretch abilities, the Advanced "
- "Dretch has the ability to pounce and spread infections. "
- "Advanced Dretch can also damage defensive structures.",
- STAGE_GE_2, //int stages
- LEVEL0_UPG_HEALTH, //int health;
- 0.0f, //float fallDamage;
- LEVEL0_UPG_REGEN, //float regenRate;
- SCA_WALLCLIMBER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities;
- WP_ALEVEL0_UPG, //weapon_t startWeapon
- 0.0f, //float buildDist;
- 140, //int fov;
- 0.0f, //float bob;
- 2.5f, //float bobCycle;
- 25, //int steptime;
- LEVEL0_UPG_SPEED, //float speed;
- 10.0f, //float acceleration;
- 1.0f, //float airAcceleration;
- 6.0f, //float friction;
- 400.0f, //float stopSpeed;
- 250.0f, //float jumpMagnitude;
- 2.0f, //float knockbackScale;
- { PCL_ALIEN_LEVEL1, PCL_NONE, PCL_NONE }, //int children[ 3 ];
- LEVEL0_UPG_COST, //int cost;
- LEVEL0_UPG_VALUE //int value;
- },
- {
PCL_ALIEN_LEVEL1, //int classnum;
"level1", //char *classname;
"A support class able to crawl on walls and ceilings. Its melee "
@@ -3112,31 +3084,6 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_ALIENS //team_t team;
},
{
- WP_ALEVEL0_UPG, //int weaponNum;
- 0, //int price;
- STAGE_GE_2, //int stages
- SLOT_WEAPON, //int slots;
- "level0upg", //char *weaponName;
- "Bite Upgrade", //char *humanName;
- "",
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- LEVEL0_BITE_REPEAT, //int repeatRate1;
- 0, //int repeatRate2;
- 0, //int repeatRate3;
- 0, //int reloadTime;
- LEVEL0_BITE_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
- qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- TEAM_ALIENS //team_t team;
- },
- {
WP_ALEVEL1, //int weaponNum;
0, //int price;
STAGE_GE_1, //int stages