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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 01:02:01 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 01:02:01 +0200 |
commit | dc87cba52101aa4c6ad94c652460bff8520231bd (patch) | |
tree | 0add2e6edf633a2f7c7a137f0c5238466e1f323f /src/game/bg_misc.c | |
parent | 88e570be6c8b732d81cdb69ce0235ef9e8ef5885 (diff) |
Remove Advanced Dretch.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 55 |
1 files changed, 1 insertions, 54 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 7971aa8..7f6a8a6 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2288,39 +2288,11 @@ static const classAttributes_t bg_classList[ ] = 400.0f, //float stopSpeed; 250.0f, //float jumpMagnitude; 2.0f, //float knockbackScale; - { PCL_ALIEN_LEVEL1, PCL_ALIEN_LEVEL0_UPG, PCL_NONE }, //int children[ 3 ]; + { PCL_ALIEN_LEVEL1, PCL_NONE }, //int children[ 3 ]; LEVEL0_COST, //int cost; LEVEL0_VALUE, //int value; }, { - PCL_ALIEN_LEVEL0_UPG, //int classnum; - "level0upg", //char *classname; - "In addition to the basic Dretch abilities, the Advanced " - "Dretch has the ability to pounce and spread infections. " - "Advanced Dretch can also damage defensive structures.", - STAGE_GE_2, //int stages - LEVEL0_UPG_HEALTH, //int health; - 0.0f, //float fallDamage; - LEVEL0_UPG_REGEN, //float regenRate; - SCA_WALLCLIMBER|SCA_FOVWARPS|SCA_ALIENSENSE, //int abilities; - WP_ALEVEL0_UPG, //weapon_t startWeapon - 0.0f, //float buildDist; - 140, //int fov; - 0.0f, //float bob; - 2.5f, //float bobCycle; - 25, //int steptime; - LEVEL0_UPG_SPEED, //float speed; - 10.0f, //float acceleration; - 1.0f, //float airAcceleration; - 6.0f, //float friction; - 400.0f, //float stopSpeed; - 250.0f, //float jumpMagnitude; - 2.0f, //float knockbackScale; - { PCL_ALIEN_LEVEL1, PCL_NONE, PCL_NONE }, //int children[ 3 ]; - LEVEL0_UPG_COST, //int cost; - LEVEL0_UPG_VALUE //int value; - }, - { PCL_ALIEN_LEVEL1, //int classnum; "level1", //char *classname; "A support class able to crawl on walls and ceilings. Its melee " @@ -3112,31 +3084,6 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_ALIENS //team_t team; }, { - WP_ALEVEL0_UPG, //int weaponNum; - 0, //int price; - STAGE_GE_2, //int stages - SLOT_WEAPON, //int slots; - "level0upg", //char *weaponName; - "Bite Upgrade", //char *humanName; - "", - 0, //int maxAmmo; - 0, //int maxClips; - qtrue, //int infiniteAmmo; - qfalse, //int usesEnergy; - LEVEL0_BITE_REPEAT, //int repeatRate1; - 0, //int repeatRate2; - 0, //int repeatRate3; - 0, //int reloadTime; - LEVEL0_BITE_K_SCALE, //float knockbackScale; - qfalse, //qboolean hasAltMode; - qfalse, //qboolean hasThirdMode; - qfalse, //qboolean canZoom; - 90.0f, //float zoomFov; - qfalse, //qboolean purchasable; - qfalse, //qboolean longRanged; - TEAM_ALIENS //team_t team; - }, - { WP_ALEVEL1, //int weaponNum; 0, //int price; STAGE_GE_1, //int stages |