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authorPaweł Redman <pawel.redman@gmail.com>2015-04-09 21:39:07 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-09 21:40:50 +0200
commit5883844753e4430a1e437d846868acc007794145 (patch)
treef403f80c3938b0cc8ad3a7d168580e475e44833b /src/game/bg_pmove.c
parent57ee720912a9074c5d1b2b9323d9f243d17a1973 (diff)
Let Dragoons chomp while pouncing. Remove knockback from human weapons where it's unnecessary.
Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r--src/game/bg_pmove.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index bdddfc3..63b67fa 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -3085,12 +3085,6 @@ static void PM_Weapon( void )
// don't allow attack until all buttons are up
if( pm->ps->pm_flags & PMF_RESPAWNED )
return;
-
- // no bite during pounce (except for level5)
- if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG )
- && ( pm->cmd.buttons & BUTTON_ATTACK )
- && ( pm->ps->pm_flags & PMF_CHARGE ) )
- return;
// pump weapon delays (repeat times etc)
if( pm->ps->weaponTime > 0 )