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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-25 22:52:39 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-25 22:52:39 +0200 |
commit | 6c7152aada204bfdfa6e39cdfea5e10440e0ed36 (patch) | |
tree | 1d2c8e17b47abc796de1f0e045abf3fb043d07df /src/game/bg_pmove.c | |
parent | 1b13c257a9759f0a40c79f0acd3a07bc079df120 (diff) |
Bring back some Basilisk code as a base for Wraith.
Diffstat (limited to 'src/game/bg_pmove.c')
-rw-r--r-- | src/game/bg_pmove.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 3b36d9e..8ab7282 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3482,6 +3482,15 @@ static void PM_Weapon( void ) // weapon.cfg switch( pm->ps->weapon ) { + case WP_ALEVEL1: + if( attack1 ) + { + num /= RAND_MAX / 6 + 1; + PM_ForceLegsAnim( NSPA_ATTACK1 ); + PM_StartWeaponAnim( WANIM_ATTACK1 + num ); + } + break; + case WP_ALEVEL2_UPG: if( attack2 ) { |